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ECE 420: Digital Signal Processing
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ECE 350 & MAT 256 In this course, students will be presented with discrete signal processing techniques, starting from understanding signals in the time domain. They will then learn the theory and application of signal transformation into frequency and Zdomains. Lectures will be reinforced with DSP implementation.
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ECE 420 - Digital Signal Processing
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ECE 460L: C.E.Senior Project II
5.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ECE 410L In this course, students will work in small teams under the supervision of a professor to complete their seniorlevel C.E. project.
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ECE 460L - C.E.Senior Project II
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ECN 350: Engineering Economics
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): None This course will give students a sound basis for making economic decisions in business and industry environments. Students will learn how to decide which projects are worthwhile, determine priorities, and select components. Topics in this course include present worth; future amounts; cash flows; salvage value; depreciation; rates of return; income tax; basic cost accounting; and funding sources, including venture capital and SBIR. The course will also cover the basics of intellectual property, patents, and copyright.
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ECN 350 - Engineering Economics
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ENG 110: Composition
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): None George Leonard, a leading writer on education, wrote, "To learn is to change. Education is a process that changes the learner." Writing is also a process that changes the writer. In this practical course in composition, students will spend time generating ideas for writing, sharing and critiquing their writing and ideas, revising their ideas, and learning more about themselves as a result. The course will emphasize using writing as a tool to explore and discover their thought processes, beliefs, and world concepts. Students will employ writing as a tool to develop critical thinking skills. In the process of organizing ideas and, subsequently, manifesting those ideas into various compositional styles and forms, students will become conscious of the concepts which have shaped and are continually shaping their personal realities.
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ENG 110 - Composition
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ENG 115/116: Storytelling
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): None Storytelling is one of the oldest art forms, yet narrative- the description of an event-is also one of the most complex human endeavors. The art of narrative is endless, and we have created an almost boundless number of forms for telling stories: gesture, speech, writing, painting, photography, cinema, television, comics, newspapers, music, theater, and video games. Contemporary narrative strategies and structures share much in common with the most archaic of storytelling traditions. This course begins by investigating the psychosocial drive to tell stories, and proceeds to examine how the principal elements of narrative assert themselves in a variety of narrative genres and across different media. Students will explore the rhetoric of narrative in its many guises, and gain an appreciation for both classical and contemporary formulations of story structure. In particular, this course focuses on how narrative may be adapted across media and genres. A series of written assignments focuses on the demands of storytelling made by different genres. Such a study discloses the particular attributes of each genre, and exposes the inextricable bond between narrative form and narrative content. Additionally, we will consider several ways to interpret narrative, negotiate the temporal restrictions of commercial storytelling applications, and begin to think about the ethics of storytelling.
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ENG 115/116 - Storytelling
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ENG 150: Mythology for Game Designers
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ENG 110 The power of myth resides in its ability to touch the essence of our humanity and put meaning into our lives. Artists, filmmakers, game designers, and writers have appropriated elemental mythological premises and updated them to create modern myths accessible to contemporary audiences. Whether we are playing a role-playing game wherein the task is to rescue the princess and save the planet, reading the latest cyberpunk novel, or watching an animated Disney classic, the power of mythology touches our psyches. This course is an overview and analysis of cross-cultural mythology presented as poetry, prose, film, drama, and game. This class will provide an in-depth discussion of the idea that myths have influenced cultures of the past and continue to inform and influence our culture today. It also will examine the practical use of myth. Additionally, it will emphasize the mono-myth of the hero's journey and how a game developer may redefine the archetypal figures and adventures therein and incorporate them in a game design. One central aim of this course is to identify the many characteristics of the hero and suggest reasons why the hero is such a common figure in disparate traditions.
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ENG 150 - Mythology for Game Designers
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ENG 241: Creative Writing across the Arts
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ENG 110, ENG 115/116, Equivalent, or Permission of instructor In this course, students will study and apply the basics of fiction writing. The goal is to produce two high-quality short stories during the term. The first short story will satisfy the requisites of fiction. The second short story will also satisfy the requisites of literature; however, it will additionally be a story that can be adapted for a video game.
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ENG 241 - Creative Writing across the Arts
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ENG 242: Multicultural Literature
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ENG 110 & ENG 150, or Equivalent This course explores what modernity and post-modernity have or have not meant to American writers whose histories and cultures are not European in origin but whose writings are steeped in European- American literary traditions. The course explores the cultural hybridism of this literature as well the unique visions of the world they have created. These funny, humorous, bitterly satirical, and downright serious (post)- modern fantasies are quintessentially American, yet also unique and peculiar to these authors' ethnic experiences. The selected works also offer an opportunity to read or re-read well established and newer American works of literature.
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ENG 242 - Multicultural Literature
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ENG 243: Epic Poetry
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ENG 110, ENG 115/116, or ENG 150 This course provides an introduction to the literary form of the epic poem. Students will gain in-depth knowledge of the form and will apply this experience by adapting the epic's themes and structures into their own creative endeavors, including video games. Students will also produce an epic-based creative work as a final project in the course.
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ENG 243 - Epic Poetry
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ENG 245: Introduction to Fiction Writing
3.00 Credits
DigiPen Institute of Technology
Prerequisite(s): ENG 110 This course provides an introduction to the study and practice of fiction writing. Students will learn how to analyze characterization, plot, point of view, and other elements of fiction by reading a variety of stimulating works of short fiction. In examining the elements of fiction, students will gain the insights and skills they need to write compelling fiction of their own. Students will complete weekly writing assignments, as well as two full-length short stories. In addition, students will learn how to give and how to receive constructive criticism regarding their creative work. Although the focus will be on the form of the short story, we will also discuss how narrative is employed in graphic storytelling and video games. By the end of the course, students will gain confidence in their ability to analyze, to discuss, and to write short stories. They will acquire a deeper understanding of the creative process, particularly as it applies to writing.
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ENG 245 - Introduction to Fiction Writing
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