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Course Criteria
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4.00 Credits
Prerequisite(s): ECE 210 In this course, students will enhance their abilities with digital logic and learn about the trade-offs in putting functionality in circuits or programming them. Students learn how to use the power of a logic analyzer to track down system anomalies. Topics include counter circuits, shift registers, timers, digital/analog conversion, microprocessor architecture, ports, and interrupt handling. This course also examines the use of logic analyzers and in-circuit emulation (ICE) with particular emphasis on small-scale systems for embedded devices. Lab time will enhance concepts covered in the lectures.
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4.00 Credits
Prerequisite(s): CS 180 & ECE 210 Students will learn the theory behind modern, real-time operating systems (RTOS). ECE 270L covers multi-tasking, interrupt handling, threading, synchronization, preemption, resources, and messaging, while dealing with fault tolerance and reliability. Students will apply this knowledge by creating their own RTOS for an embedded microprocessor system.
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3.00 Credits
Prerequisite(s): CS 315 & ECE 260 Concurrent Course(s): ECE 310L This class covers the remaining concepts needed to build the hardware and software for a hand-held gaming device. By this point, students will have studied many pieces needed in electronic systems and have worked with microprocessors. This class aims to bring together additional concepts and expand the understanding of a microprocessor or microcontroller system. Topics include Harvard architecture, microprocessor systems, analog/digital conversions, timing control, serial ports, peripheral access, and digital signal processor (DSP) applications to real-time audio processing. Students will emerge with a better understanding of system architecture and how the key components interact.
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5.00 Credits
Prerequisite(s): CS 315, ECE 220L, ECE 260, & ECE 270L Concurrent Course(s): ECE 300 In this course, students will work in small teams to design, to build, to program, and to test a small gaming device. Students will integrate a microprocessor with storage, input, and display devices into a handheld game platform. This project makes use of microprocessor and operating system concepts studied earlier. Students will also be shown effective techniques in collaborative engineering environments.
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3.00 Credits
Prerequisite(s): MAT 256 This course will present mathematical methods of describing systems, with an emphasis on electromechanical systems. Topics covered include signals and systems, state-space description, convolution, frequency analysis of signals, feedback, Bode and Nyquist root locus analyses, stability, phase margin, observability, tracking errors, motor control, PID control, Kalman filters, Laplace transforms, and Fourier transforms.
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5.00 Credits
Prerequisite(s): ECE 300 & ECE 310L In this course, students will work in small teams to finish their gaming device that they started in ECE 310L. Students will design and create lowlevel software to communicate and to provide a framework for games on the team gaming device. Students will showcase their final project with a small game.
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5.00 Credits
Prerequisite(s): ECE 270L & ECE 310L The ECE internship is a monitored work or service experience in an ECE-related professional environment. The student intern, faculty advisor, and internship provider will agree on intentional learning goals and a method of evaluation. Due to the professional nature of the work, there is a high degree of responsibility associated with this course. Internships are structured along the Internship Guidelines available from the Administration Office.
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3.00 Credits
Prerequisite(s): Permission of instructor The content of this course will change each time it is offered. It is for the purpose of offering a new or specialized course of interest to the faculty and students that is not covered by the courses in the current catalog.
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3.00 Credits
Prerequisite(s): PHY 270 An electronic system is useless unless it interacts with the outside world. Students have used sensors and actuators before, but in this course, they will examine them in more detail. They will develop their understanding of the capabilities and limitations of some popular sensors. Additionally, they will study the physical principles behind an electrical motor/generator. Topics in this course include three-phase circuits, transformers, power transmission, motors and generators, stepper motors and encoders, motor controllers, limit switches, and sensors (optical, acoustic, eddy current, and triangulation).
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5.00 Credits
Prerequisite(s): ECE 350 & ECE 360L Concurrent Course(s): ART 410 & ECE 400 In this course, students will work in small teams under the supervision of a professor to design and to implement a senior-level C.E. project.
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