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  • 6.00 Credits

    (Prerequisite: SCT 100) Provides a study of spreadsheets. Topics include: advanced spreadsheet concepts, development of macros, data integration concepts, and troubleshooting spreadsheets. [OL]
  • 6.00 Credits

    (Prerequisite: SCT 100) Provides a study of databases. Topics include: advanced database concepts, data integration concepts, development of user interfaces, troubleshooting databases, development of macros, and relational database concepts. [OL]
  • 6.00 Credits

    (Prerequisites: CIS 2202, CIS 1104) Teaches students how to design and manage Web sites using a web site design development life cycle. Students will also implement the latest strategies to develop third-generation Web sites, evaluate design tools, discuss future technology standards, and explore the incompatibility issues surrounding current browsers. The course focuses on theory, design and Web construction, along with information architecture concepts, Web project management, scenario development and performance evaluations. The student will gain an understanding of layout techniques, typography, color theory, proper use of white space, accessibility and usability issues and standards. The student may use a web site development tool (such as Microsoft FrontPage or Macromedia Dreamweaver), a scripting language (such as JavaScript, Perl, PHP) and/or a web programming language (such as Microsoft VB, Microsoft C#, or Sun Java) for web page development within this course. However, the main focus of this course is on the actual design process used to develop the web site itself. Topics include overview of the Web Site Design Process, web site project team, layout and accessibility design techniques, and web site project. [OL]
  • 4.00 Credits

    (Prerequisite: CIS 2202 or CIS XXX XML Fundamentals, and CIS 105) Teaches developers how to use the features of the JavaScript language Students learn how to write JavaScript programs that can be plugged into web pages or customized, and examine advanced issues such as debugging techniques and JavaScript security. Topics include introduction to JavaScript, working with variables and data, functions, methods, and events, developing interactive forms, controlling program flow, JavaScript object model, JavaScript Language objects, cookies and JavaScript security, controlling frames in JavaScript, client-side JavaScript, and custom JavaScript options. [OL]
  • 7.00 Credits

    (Prerequisite: CIS 2202, CIS 105, and CIS 2261 or CIS 2211) Teaches students how to manipulate data in a database, using the Open Database Connectivity (ODBC) model Students will learn to retrieve, update, and display database information with a web application. Database access may be accomplished using a web programming language (such as ColdFusion, PHP, Microsoft VB, Microsoft C#, or Sun Java). Topics include manipulate data in a database, work with a relational database via Open Database Connectivity (ODBC), working with different database systems, develop forms and applications to interact with a database server(s), modifying data in a database, and controls and validation. [OL]
  • 6.00 Credits

    (Prerequisite: CIS 1140 or CIS 2321) Introduces students to network security, firewalls, Microsoft Windows network security, UNIX and TCP/IP network security, security auditing, attacks, and threat analysis. Topics include: elements of security, TCP/IP, operating system security. router security, firewalls, security basics, user and group security, file system security, securing the registry, account security, security auditing fundamentals, and additional security measures. [OL]
  • 6.00 Credits

    (Prerequisites: CIS 106 or advisor approval) Provides students with classroom and laboratory experience in current and emerging network technology. Topics include safety, networking, network terminology and protocols, network standards, local-area networks (LANs), wide-area networks (WANs), Open System Interconnection (OSI) models, cabling, cabling tools, routers, router programming, Ethernet, Internet Protocol (IP) addressing, and network standards. Particular emphasis is given to the use of decision-making and problem-solving techniques in applying science, mathematics, communication, and social-studies concepts to solve networking problems. In addition, instruction and training are provided in the proper care, maintenance, and use of networking software, tools, and equipment and all local, state, and federal safety, building and environmental codes and regulations. Topics include computer basics, OSI model, Local Area Networks (LANs), Layer 1 electronics and signals; media, connections, and collisions, Layer 2 concepts and technologies, basic network design and documentation, structured cabling, Layer 3 routing and addressing; Protocols, Layer 4 the transport layer, Layer 5 the session layer, Layer 6 the presentation layer, and Layer 7 the application layer. [OL]
  • 6.00 Credits

    (Prerequisites: 2321) This course provides instruction on performing basic router configuration and troubleshooting. Topics include: Review and Lab Setup, WANs and Routers, Router Command Line Interface, Router Components, Router Startup and Setup, Router Configuration, IOS Images, TCP/IP, Routing, and Network Troubleshooting.
  • 6.00 Credits

    (Prerequisites: CIS 2321, CIS 2322) This course focuses on the installation, testing, and troubleshooting of wireless networks and devices. Extensive laboratory and live work activities provide students with a wide variety of practical experience in installation, testing and troubleshooting procedures for wireless networks and equipment. Topics include: function of wireless equipment; installation and programming of routers; setup of wireless network; installation and testing of wireless devices; maintenance; and troubleshooting.
  • 7.00 Credits

    (Prerequisites: CIS 105) Provides a study of the Python programming language to solve applications. Topics include: Computing with numbers, Computing with strings, Objects and Graphics, Defining Functions, Decision Functions, Loop Structures and Booleans, Game Simulations and Design, Defining Classes, Data Collections, Object-Oriented Design, and Recursion.
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