|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
4.00 - 5.00 Credits
(Same as HISTORY 241G, HISTORY 341G, STS 234.) Technological, medical, philosophical, and scientific history of the five senses, drawing upon readings from antiquity to the present. How physiologists and philosophers have explained the functioning of the senses; how doctors have tampered with them both to help and to hinder; and how technologies including medical devices, scientific instruments, and tools of the arts have continually transformed the nature and experience of sensation. GER:DB-SocSci 4-5 units, not given this year
-
3.00 Credits
What can be learned about innovation from digital games Digital game technologies, communities, and cultures. Topics include game design, open source ideas and modding, technology studies, player/consumer-driven innovation, fan culture, transgressive play, and collaborative co-creation drawn from virtual worlds and online games. 4 units, Spr (Lowood, H)
-
3.00 Credits
How can technologies facilitate and engage human capacities and needs for social interaction Do social technologies pose special challenges for policy making and research and how can we respond Topics include: the emergence of social technologies in cyberspace; gaming, social networking, virtual agents, and social robotics; comparison of communities online and off; technological innovation and new modes of communicating, learning, playing, and working; the social impacts of shifting boundaries between animacy/inanimacy, human/machine, real/virtual. 4 units, Win (Sabanovic, S)
-
4.00 Credits
Predictions, discourse, and applications of robotics and its impacts on individual lives, cultural practices, and social institutions. Are robots the next step in human evolution How will robotic technologies affect society in their new roles as caretakers, companions, entertainers, teachers, and guides Can robotics contribute to solving contemporary social issues such as an aging society Attention to materials from robotics, the social sciences and humanities, and film and fiction; comparison between the U.S. and Japan. 4 units, Spr (Sabanovic, S)
-
4.00 Credits
What are the causes and consequences of global warming Do birth control pills increase the risk of cancer Was there prewar evidence of WMD in Iraq How political institutions, culture, and technology shape techno-political advice and common assumptions about who counts as an expert. 4 units, not given this year
-
4.00 Credits
How defense research changes how scientists and engineers work. How the research projects of the Cold War shaped practices in disciplines including computing, physics, biology, medicine, environmental sciences, and social sciences. Challenges faced by scientists and engineers in the context of heavy defense spending. 4 units, not given this year
-
4.00 Credits
Technology's central role in discussions of international security issues including nuclear proliferation or containment, ballistic missiles or anti-missiles, biological weapons or vaccines, and data mining or computer security. What uses can and should technology serve in diplomacy Why are some weapons stigmatized while others are deemed acceptable How does discourse itself become a weapon The history of technologies and discourses about them. 4 units, not given this year
-
5.00 Credits
The impact of politics, scientific advice, and government actors on new technologies; their effects on political life. How politics have shaped the development, use, and regulation of information, bio-, nano-, space-based weapons, nuclear power, and greenhouse gas technologies. How technologies such as television, the Internet, and large computer databases have affected democratic politics, freedom, privacy, equality, civil society, and political participation. Focus is on U.S. politics; attention to developments elsewhere. 5 units, offered occasionally
-
4.00 Credits
(Same as STS 280.) The theme of revolution in th epopular imagination about computing. How people imagine themselves as members of a global network society, navigating cyberspace and pioneering a bold, new information age. But where did modern information technology come from Has it brought about revolution, and if so for whom The cultural and political visions that shaped modern computing, and how the resulting technology has shaped a globalizing sociopolitical order. 4 units, Spr (Slayton, R)
-
3.00 - 4.00 Credits
For juniors intending to pursue honors in STS or a related discipline. Goal is to identify a research problem and identify key components of honors research and thesis writing such as literature reviews, methodologies, theoretical frameworks, and writing standards. 3-4 units, Win (Slayton, R)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|