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Course Criteria
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3.00 Credits
This course explores the fundamentals of digital image manipulation and its application on the Web as well as in print. Students use image manipulation/creation software to create images for a variety of purposes and applications. Some of the topics covered in the course are working with layers, making selections, color techniques, working with type, bitmap versus vector images, alpha channels and masks, optimizing file compression for the web, slicing images for the web, and document automation.
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3.00 Credits
This course covers the basics of client-side web programming. Students learn how to build and style web pages with HTML and CSS. They review fundamental programming constructs (variables, statements, sequences, decision control structures, loops, and objects) within the context of JavaScript. They write code to manipulate web pages and respond to user input.
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3.00 Credits
This course examines the ethical issues citizens face in using technology, particularly the Web. It examines the issues we face as cyber citizens in the information age and the ethical dilemma in our decisions and actions. It is a study of ethics and moral philosophy as a means to provide a framework for ethically grounded decision-making in the information age.
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3.00 Credits
This foundation level course teaches the essential elements in computer game programming. The class utilizes an interpreted computer language, or scripting language, as a web development tool for web-based game creation. The students program computer games that incorporate graphics, sound, and user interactivity for deployment on the web.
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3.00 Credits
This course introduces the fundamental concepts of programming from a scripting language perspective to students with little or no programming experience. Students write small programs to accomplish useful tasks in a variety of popular scripting languages. In addition, students develop confidence working in both Windows and Unix-like based systems.
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3.00 Credits
This course teaches the essential elements in multiplayer computer game programming. The class utilizes an interpreted computer language, or scripting language, as a web development tool and a multiplayer java socket server for web-based game creation. The students program multiplayer computer games that incorporate graphics, sound, and user interactivity for deployment on the web. (3 lec hrs/wk)
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3.00 Credits
This course explores the design theory and principles of creating quality Web pages. Topics include: Web constraints and advantages, Web versus print, design basics, site purpose, site content, matrix design, accessibility, usability, style, look and feel, fixed versus liquid, liabilities, copyrights, inspiration and trends, and navigation techniques. Students will explore the definitions of good versus bad web design. Students will put theory into practice by designing their own web site.
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3.00 Credits
This course covers advanced JavaScript application development topics, including AJAX calls, web services, game loops, event driven programming, local storage, and remote storage containers. This course also reviews leading JavaScript UI libraries, a key component of professional front-end development.
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3.00 Credits
This course provides a general introduction to the basic framework of a database-driven web site using the programming language PHP. Students integrate HTML, CSS, JavaScript and a database storage container to build a dynamic web site that takes user input. The course also covers the MVC framework and requires students to build an application that utilizes an MicroMVC framework.
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3.00 Credits
This course examines the basics of a websites created using content management systems, an extremely flexible and scalable technology used for making websites that need database functionality and constant content updates. Students learn, through hands-on projects, how to install, configure, and manage a content management systems (CMS). In addition, students program various components using HTML, CSS, JavaScript and PHP to customize and extend a CMS to meet specific needs or business requirements for a particular project.
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