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Course Criteria
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4.00 Credits
A continuation of Discrete Mathematics I., functions, relations, equivalence relations, combinatorics, recurrence relations, finite state machines, automata, graphs, directed graphs and trees. P: Comp Sci 241 with at least a C grade. Periodicity: Offered spring only 4 units min / 4 units max, Lecture
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4.00 Credits
Students will learn a language common to software design and be introduced to software design techniques. This includes the problem statement, solution design, program testing, implementation, debugging, and final documentation. P: Comp Sci 161 or 201 with at least a C grade and Math 104 or Math Placement of Math 202 or greater. Periodicity: Offered every fall and spring 4 units min / 4 units max, Lecture
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4.00 Credits
A continuation of Comp Sci 256, this course deals with larger projects, more complex problems, and group work. It also develops the object oriented design paradigm to include inheritance and polymorphism. P: Comp Sci 256 with at least a C grade. Periodicity: Offered every fall and spring 4 units min / 4 units max, Lecture
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3.00 Credits
The course covers the fundamental design and programming techniques of Computer and Video Game Development using the Torque Game Engine and other development tools. REC: Programming background
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3.00 Credits
The purpose of the course is to familiarize students with current Internet technologies to create dynamic database-driven web sites. The emphasis is on ASP.NET using Microsoft Web Developer tools (part of the Microsoft Visual Studio.NET programming environment). The course covers both client-side and server-side scripting techniques. In addition to ASP.NET, the basics of HTML, JavaScripts and Java Servlets are also included. The course is focused on practical Web development techniques and skills. P: Comp Sci 257 with at least a C grade. Periodicity: Offered spring only 3 units min / 3 units max, Lecture
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3.00 Credits
Use of computer software to solve problems typical in Science and Mathematics: solutions to equations and systems of equations; interpolation; approximating areas; curve fitting; limits, sequences and recurrence relations. P: Math 202; Comp Sci 257; Comp Sci 242 or Math 320, all with at least a C grade. Periodicity: Offered spring odd only 3 units min / 3 units max, Lecture
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4.00 Credits
Concepts involved in storage, retrieval and processing data. Emphasis is on the design of software with complex data retrieval needs and on non-linear structures such as generalized lists, trees, and graphs. P: Comp Sci 371 with at least a C grade and Comp Sci 242 with at least a C grade or conc enr. Periodicity: Offered spring only 4 units min / 4 units max, Lecture
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3.00 Credits
Basic techniques of computer graphics, such as point and line plotting, clipping and windowing using the OpenGL platform. Use of graphics hardware; construction of graphics packages. Basic animation techniques. P: Comp Sci 371 with at least a C grade and 241 with at least a C grade. Periodicity: Offered spring odd only 3 units min / 3 units max, Lecture
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3.00 Credits
Data representation, assembly language, procedure call protocols, memory, cache, and bus organizations, comparison of processor architectures, I/O systems, logic circuits, Boolean algebra. P: C grade or better in Comp Sci 241 and 257. Periodicity: Offered fall only Writing Emphasis: Writing Emphasis 3 units min / 3 units max, Lecture
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3.00 Credits
Transmission media, analog and digital signals, modulation, compression, error detection methods, security and encryption protocols, Ethernet standards, TCP/IP protocols, routing algorithms, Internet and steraming applications. P: Comp Sci 241; and 370 all with at least a C grade. Periodicity: Offered spring even only Writing Emphasis: Writing Emphasis 3 units min / 3 units max, Lecture
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