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Course Criteria
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3.00 Credits
This course is designed to cover a range of topics in Illustration. Students will be introduced to the various paths they can take within illustration, including editorial, publishing, advertising, and visual development. The wide breadth of content in this course will reinforce critical aspects of the Illustration process, to include: conceptual thinking, expansive iteration, storytelling, and working within set project parameters. Students will learn that Illustration is not a specific medium or a way of making images, but rather a purpose, which can be approached from countless directions. This course is not media specific, and students will be encouraged to experiment with both analog and digital. Throughout this course, sketchbooks will be used as a problem-solving tool, as well as a means of visual exploration. Students will be introduced to the work of a wide range of contemporary and historic illustrators practicing in the paths covered by the course. Prerequisites: 'C-' or better in ART 2400 AND ((ART 2201 AND ART 2202 AND ART 2203 AND ART 2204 AND ART 2205 AND ART 2206 AND ART 2207 AND ART 2208) OR (ART 2200 AND ART 2250) OR (FA 2000)) AND Emphasis in Illustration OR Instructor Consent
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3.00 Credits
An in-depth investigation of drawing process, to include an emphasis in design, color, and exploration of a wide range of wet and dry media. Prerequisites: Full Major status in BFA Studio Art OR "C-" or better in (ART 2201 AND ART 2202 AND ART 2203 AND ART 2204 AND ART 2205 AND ART 2206 AND ART 2207 AND ART 2208)
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3.00 Credits
This course enhances the studio fine arts experience by introducing students to experimental mark making and digital drawing. Through a combination of studio-based and lab-based class sessions, students explore the possibilities of mark making through traditional drawing and digital drawing. Within the traditional drawing lab, students learn a variety of drawing approaches using both dry and wet media. Within the digital lab, students learn how to utilize their traditional drawings in a digital application, as well as how to create digital drawings. This combined traditional and digital studio course opens new, creative directions, facilitating the integration of dynamically evolving new media platforms for application in fine arts practice. It is recommended to complete ART1020, ART 2200, ART2250, or ART2205, before taking this course. Prerequisites: Full Major status in BFA Studio Art OR "C-" or better in (ART 2201 AND ART 2202 AND ART 2203 AND ART 2204 AND ART 2205 AND ART 2206 AND ART 2207 AND ART 2208)
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3.00 Credits
The course introduces materials, techniques and the processes of painting. Prerequisites: Full Major status in BFA Studio Art OR "C-" or better in (ART 2201 AND ART 2202 AND ART 2203 AND ART 2204 AND ART 2205 AND ART 2206 AND ART 2207 AND ART 2208)
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3.00 Credits
This course is a deep exploration into the architecture of the human anatomy. The live model, skeleton, anatomy book, and flayed cadaver sculpture are all used to explore the form and space of the human figure. Perspective, cubic space, and topography are emphasized as the plastic means of expression. The human figure, rather than an absolute reality, is a continuum or synthesis of various ways of knowing. Prerequisites: Full Major status in BFA Studio Art OR "C-" or better in (ART 2201 AND ART 2202 AND ART 2203 AND ART 2204 AND ART 2205 AND ART 2206 AND ART 2207 AND ART 2208)
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3.00 Credits
Darkroom Film Photography is an introductory in the photography emphasis. This course focuses on basic black-and-white film processing, darkroom printing, and paper development. Students are required to use a 35mm manual camera with adjustable aperture and shutter speeds. If a student does not have a camera, one can be checked out from the photography area. This class focuses on basic camera operations, including shutter speed, aperture, depth-of-field, and film speed (ISO). Students will learn to think and see photographically and incorporate elements of design, framing, composition, and perspective.This course is open to all photography majors and minors and Film & Media Arts majors.
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3.00 Credits
This class introduces essential photographic skills as well as the history, aesthetics, and applications of digital photography as used by visual artists. It explores basic photographic practices through a combination of lectures, viewing the work of master photographers, class assignments, and in-class critiques of student work. Prerequisites: (Declared Emphasis or Minor in Photography & Digital Imaging) OR (Full Major in Film & Media Arts) OR Instructor Consent
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3.00 Credits
This class is an introduction and exploration into the use of the computers as an art-making tool and as a medium for visual communications. Scanning, image manipulation, and printing have become essential skills for all artists. Students will learn to use digital tools including Adobe Photoshop and illustrator, to make images that are meaningful, creative, and communicate effectively. Prerequisites: Pre-major status OR Intermediate status OR Full major status in Art OR Successful completion of Graphic Design First-year Advancement OR Instructor Consent
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3.00 Credits
Course examines global and regional use of color as a visual language and as a means of trans-cultural/transnational communication. Color is explored as a cultural indicator of beauty, status, and group identity in a comparative study among geographically and culturally diverse locations. Course material takes a discipline-correlated approach where twentieth and twenty-first century visual artworks are used to present examples of color in a cultural context and to begin a dialog of contemporary issues and philosophies to include aesthetics, life style, religion, race, gender, global economics and politics. Collapse of cultural identity is addressed through a review of color as a function of global marketing strategies and Internet communications.
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3.00 Credits
In this studio course, students will explore the properties and uses of multiple artistic materials as tools for supporting the artistic development of children and youth. Students will have numerous opportunities to engage in hands-on experimentation with two-and three-dimensional media as they consider how best to apply these processes to visual art education for early childhood, elementary or secondary students.
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