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  • 1.50 Credits

    Introduction to the practice and rationale underlying sketching and architectural graphic conventions as a way of communicating meaning.
  • 1.50 Credits

    This course covers concepts and tools for basic architectural communication. Prerequisites: 'C-' or better in ARCH 1630 AND Full Major status in Architecture
  • 1.50 Credits

    Concepts and tools for architectural communications. Prerequisites: 'C-' or better in ((ARCH 1630 for 3.0 credits) OR (ARCH 1630 for 1.5 credits AND ARCH 1632 for 1.5 credits))
  • 3.00 Credits

    Focusing on the natural, economic, built and social environments that shape architectural projects, the course explores these forces and their interaction through the design process as it is practiced and revealed in the disciplines of architecture and planning. Prerequisites: "C-" or better in CMP 3100.
  • 3.00 Credits

    This course provides design experience and training in studio-related project and skill development. Design skill refinement relating to formal and contextual issues and portfolio development are the focus of this course. Prerequisites: Full Major status in the College of Architecture and Planning OR Department Consent
  • 3.00 Credits

    The course provides additional experience and training in studio-related projects, and skill development and refinement relating to formal and contextual issues in architecture. Prerequisites: 'C-' or better in ARCH 2630 AND Full Major status in Architecture
  • 4.00 Credits

    The course provides additional experience and training in studio-related project and skill development in architecture. The studio focuses on design processes and understanding scale and site. Prerequisites: 'C-' or better in ARCH 2632 AND Full Major status in Architecture
  • 1.00 Credits

    The Design Foundations Practicum course is designed to provide 2nd year Design Foundations students in the College of Architecture + Planning an opportunity to network with professionals in the field. The course will allow DF students to explore different careers in the fields of Architecture, Design and Urban Ecology. Students must attend monthly networking events that will allow them to interact with alumni, peers, community members and future employers.
  • 5.00 Credits

    This course teaches beginning students the principles of architectural design and the design process in a studio setting. Students will work through projects introducing both a depth and breadth of knowledge relative to design fundamentals through hands-on application. In this course, process is valued as highly as product for ideas and applications because it is critical to students' development. This includes the ability to be self-critical, to cycle through multiple iterations of a design concept, to look to precedent and be able to adapt and adopt these into their own work. The objectives of this course are to teach students the basic skills of architectural composition and representation; an awareness of the role of program in architecture; and an awareness of the interaction between buildings and their context. Technical skills that will be introduced include plan, section and elevation; form generation and its relationship to space making and program; basic material properties; fundamentals of different envelope assemblies and structural systems; model-making skills (both physical and computer-generated); modes of representation (both digital and analog); and collaboration and teamwork skills related to group projects. Projects will be conducted at both the 1:1 as well as conceptual scales through design-build projects in collaboration with community partners and proposals for building projects at more of a theoretical scale. Students must concurrently enroll in ARCH 3050 and ARCH 3216. Prerequisites: Full Major status in Achitecture.
  • 5.00 Credits

    This course teaches students the principles of architectural design and the design process in a studio setting. Students will work through projects intended to introduce both a depth and breadth of knowledge relative to design fundamentals through hands-on application. In this course, process is valued as highly as produce because it is critical to students' development. This includes the ability to be self-critical, to cycle through multiple iterations of a design concept, to look to precedent and be able to adapt and adopt these into their own work. The objectives of this course are to help students develop basic skills of architectural composition and representation, the awareness of the role of program in architecture, and their awareness of the interaction between buildings and their context - building on concepts introduced in ARCH 3010. Technical skills that are further developed include plan, section and elevation; form generation and its relationship to space making; compositional techniques; intermediate material properties; basic programming skills; and intermediate model-making skills (both physical and computer-generated) and modes of representation(both digital and analog). Projects will include full-scale mockups of design proposals as well as explorations of theoretical proposals for actual sites across the country. Each spring, students in ARCH 3011 travel to visit a major metropolitan area in the US to explore architectural projects in context and to conduct site analysis that will be used in design proposals. The course has an emphasis on the interrelationships among design process, site historical precedent, structural elements, theoretical explorations, and technology of construction as design response to programmatic requirements. Students must concurrently enroll in ARCH 3112. Prerequisites: C- or better in ARCH 3010.
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