Course Criteria

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  • 3.00 Credits

    Studio course to introduce students to the process of creating using game engines and the industry-standard practices necessary to make such skills commercially viable. **COURSE LEARNING OUTCOMES (CLOs) At the successful completion of this course, students will be able to: 1. Create assets for video games using standard industry practices and pipelines. 2. Create and publish a video game using popular and widely available game engines. 3. Adapt video game engines as a tool for non-gaming commercial uses. 4. Compare contemporary gaming culture and trends with historical data to infer future industry needs. Course fee required. Prerequisites: ART 3610 (Grade C- or higher). SP
  • 3.00 Credits

    Studio class for art students and others interested in learning and applying the principles of animation. Emphasizes two-dimensional animation practices, drawing, workflow, design, rendering and modeling through motion. Acquaints students with the basics of studio practices through individual and group projects. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Explain and identify animation principles. 2. Apply animation principles to multiple short projects. 3. Execute production plans in a collaborative setting with other students. 4. Persist in an artistic vision through the rigors of the production process section. Course fee required. Prerequisite: ART 2600 (Grade C- or higher). FA
  • 3.00 Credits

    Introduces 3D character rigging techniques and principles, including constraints, drivers, weight painting, and linking. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Accurately model 3D characters using industry-accepted principles and practices. 2. Create rig-ready character models and materials using 3D software. 3. Create production-ready character rigs using 3D software. Course fee required. Prerequisite: ART 2610 (Grade C- or higher). SP
  • 3.00 Credits

    Offers greater depth in character design, rigging, forward and inverse kinematics, weight painting, physical simulations, virtual camera control, key framing, shape keys, material generation, texture mapping, volumetrics, constraints, asset gathering, and environmental mapping. 3D software will be used to collaborate with other students on group projects and short, animated films. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Produce a short animated film from scratch. 2. Collaborate with other students in realistic studio roles to finish their film. 3. Develop goals with milestones that are both realistic and ambitious in order to successfully create their film. 4. Complete their goals by dividing them into achievable parts and delegating work. Course fee required. Prerequisite: ART 2610 (Grade C- or higher). FA
  • 3.00 Credits

    Learn the essential elements to the business of art through copyrights, business set up, inventory, marketing, grant writing, and other needed information. Guest speakers will present their approach to the business side of art. This course is designated as an Active Learning Professional Practice (ALPP) course. This course allows students to explore and apply content learned in the course in a professional experience away from the classroom. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Know how to run a business in art. 2. Map out a plan for marketing an art business. 3. Start an inventory system and update it. 4. Learn about taxes and how to prepare for yearly review. 5. Understand copyright law and its application to business. Course fee required. Prerequisite: ACT score of 28 or higher; OR ENGL 1010 or ENGL 1010D (Grade C- or higher). FA (even), SP
  • 3.00 Credits

    Digital Studio class for art students and other interested in digital painting experiences. Covers constructing a digital painting, including steps and techniques such as drawing/painting shapes, using size, angle, and position, drawing values, and applying dark, middle, and light colors. Successful completers will be able to paint recognizable images and scenes. Repeatable up to 6 credits subject to graduation restrictions. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Apply digital painting tools available. 2. Use the software and drawing tablet with efficiency. 3. Compose a 3D space on a 2D surface. 4. Recognize the various uses for digital art. Course fee required. Prerequisite: ART 1110 and ART 1120 (Both grade C- or higher) or DES 1300 (Grade C- or higher). SP
  • 0.50 - 3.00 Credits

    For students wishing instruction that is not available through other regularly scheduled courses in this discipline. Occasionally, either students request some type of non-traditional instruction, or an unanticipated opportunity for instruction presents itself. This seminar course provides a variable credit context for these purposes. As requirements, this seminar course must first be pre-approved by the department chair; second, it must provide at least nine contact hours of lab or lecture for each credit offered; and third, it must include some academic project or paper (i.e., credit is not given for attendance alone). This course may include standard lectures, travel and field trips, guest speakers, laboratory exercises, or other nontraditional instruction methods. Note that this course in an elective and does not fulfill general education or program requirements. Fees may be required for some seminar courses and instructor permission will be optional at the request of the instructor. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Evaluate and analyze how their non-traditional instruction of choice, this course, applies to their course of study.
  • 3.00 Credits

    Covers kiln design, construction, and maintenance; ceramic surfaces; glaze calculations; clay composition; firing techniques; and studio practices and safety. Students will be asked to apply these concepts in the ceramics studio as part of their coursework. Repeatable for maximum of 3 credits. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Develop the ability to conceive, plan, and produce ceramics specific tools, glaze, clays, and works by using a variety of pottery equipment, tools, kilns and other methods. 2. Develop a comprehensive awareness of good design and function in ceramics as shown by the quality of work produced through form, surface, function, and overall design elements. 3. Develop the ability to evaluate quality objectively through verbal and written critique, both historical, as well as modern. 4. Develop a sound, safe working knowledge and understanding of ceramic materials, chemicals, clays, firing methods, and works within the ceramic field of study. Course fee required. Prerequisites: ART 3570 (Grade C- or higher). FA
  • 3.00 Credits

    Studio class for art students and students interested in further study of drawing. Explores principles of linear perspective, space, and composition application. Repeatable up to 6 credits subject to graduation restrictions. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Develop in image concept and varied subject form through individual project and overall body of work. 2. Develop a more proficient use of expressive topic through varied project subject presentation and critique. 3. Demonstrate fully the use of statement in media form through projects in objective/non-objective visual. 4. Recognize various personal expression outlets in drawing presentation through critique of visual work in drawing through non-conventional outlet of media and final portfolio or exhibition work. Course fee required. Prerequisite: ART 2110 (Grade C- or higher). SP (even)
  • 3.00 Credits

    Studio class for art students, and students interested in further 3-dimensional design experience. Includes further exploration of sculpting methods with emphasis on design, self-expression, critical thinking, and analysis, using lecture, visual images, field trips to sculptors' studios, and studio practice. Repeatable up to 6 credits subject to graduation restrictions. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. View methods of contemporary sculpting with an emphasis on sculptural design and self-expression. 2. Analyze and problem solve issues related to 3-D art presentation using critical thinking. 3. Understand present day sculpture as a product of dimensional and volumetric forms created throughout the history of art and through individual art creation. Course fee required. Prerequisite: ART 3190 (Grade C- or higher). SP
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