Course Criteria

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  • 0.50 - 3.00 Credits

    For students wishing instruction that is not available through other regularly scheduled courses in this discipline. Occasionally, either students request some type of non-traditional instruction, or an unanticipated opportunity for instruction presents itself. This seminar course provides a variable credit context for these purposes. As requirements, this seminar course must first be pre-approved by the department chair; second, it must provide at least nine contact hours of lab or lecture for each credit offered; and third, it must include some academic project or paper (i.e., credit is not given for attendance alone). This course may include standard lectures, travel and field trips, guest speakers, laboratory exercises, or other nontraditional instruction methods. Note that this course in an elective and does not fulfill general education or program requirements. Fees may be required for some seminar courses and instructor permission will be optional at the request of the instructor. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Develop and build computerized systems using a specific methodology or set of tools. 2. Extrapolate the specialized insights and practices of a specific computational system to a wider field of practice. 3. Apply general purpose problem skills in system construction and problem solving to a specific problem domain.
  • 3.00 Credits

    This course introduces the various design principles that come together to create a user's experience when using a product or service. Students will gain a solid understanding of the different aspects of user experience, user behavior, cognitive processing, personas while developing a user-centered design. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Explore the different areas of study within the practice of interaction design. 2. Create original images using analog and digital mediums. 3. Explain how psychological principles and cognitive processes underlie human-computer interaction. 4. Demonstrate the process of creating a successful user-centered design. 5. Explain and distinguish between good and bad design and how it affects user experiences. FA, SP
  • 3.00 Credits

    This course introduces interface design principles and the production tools for building websites. Students learn the basics of HTML, CSS and other platforms used in website creation. Students will learn user experience concepts, principles and workflows including wireframes and digital prototyping. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Explore the basics of HTML and CSS for building websites. 2. Create compelling user interfaces for the web using common practices and principles. 3. Develop comprehensive sitemaps and wireframes within current web design workflows. 4. Apply fundamental interface design including digital image creation and prototype development. 5. Explain and distinguish the connotation and/or denotation meaning of an image. 6. Demonstrate competency and quality of craftsmanship, ideas, and design. Course fee required. FA, SP
  • 3.00 Credits

    This course is an introduction to the use of tangible interaction and emerging technologies. Learn about rapid prototyping, microcontrollers, and basic electronics to create unique technology interfaces. Tangible Interaction blends art, design, and technology, creating interactive spaces and experiences. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Demonstrate the ability to analyze, synthesize, and develop probable solutions. 2. Describe and discuss new and innovative tangible interfaces and current technologies. 3. Demonstrate the process of planning and executing tangible interactive work. 4. Practice proficiency with various prototyping techniques and tools. 5. Demonstrate competency in the use of microcontrollers, basic circuits, and simple programming. 6. Design, implement, and communicate tangible interaction concepts. Course fee required. FA, SP
  • 3.00 Credits

    Students will learn a user-centered approach and process to design interfaces for web, mobile and software applications successfully. Exploration of grid structures, layouts, signs and symbols, branding, and typography as they relate to interface design. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Demonstrate an understanding of the design process as it relates to User Interface design through iterative, user-centered design practices and implementations. 2. Demonstrate proficiency in the evaluation, presentation, design, and delivery of a successful User Interface. 3. Demonstrate use of appropriate layout, typography, color and visual hierarchy for User Interface design. 4. Demonstrate the ability to analyze, synthesize, and develop probable solutions. 5. Demonstrate excellent craft and strong conceptual abilities through design artifacts. 6. Collaborate on projects while working in teams. Course fee required. Prerequisites: IXD 1300 (Grade C or higher) or SE 1400 (Grade C or higher) or IXD 1200 (Grade C or higher); AND DES 2710 (Grade C or higher). FA
  • 3.00 Credits

    Exploration of advanced User Interface and User Experience design. Students will learn how to use words, visual representations, objects or space, time and behavior to create successful interaction between a user and a product which enables the user to achieve their objective(s) in the best way possible. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Demonstrate the ability to analyze, synthesize, and develop probable solutions. 2. Explain the process of interaction design, including crafting user flows, site mapping, sketching, wireframing, prototyping, and creating mock-ups. 3. Perform user research, develop user stories, and implement user testing. 4. Create and evaluate interactive prototypes and/or high-fidelity prototypes. 5. Demonstrate excellent craft and strong conceptual abilities through design artifacts. Course fee required. Prerequisites: IXD 1200 (Grade C or higher); AND IXD 1300 (Grade C or Higher) or SE 1400 (Grade C or higher); AND DES 2100 (Grade C or higher); AND IXD 3500 (Grade C or higher). SP
  • 3.00 Credits

    This course explores the use of tangible interaction in relationship to emerging technologies. Students will explore the how humans interact with technology while creating tangible objects that affect how we work, play, communicate and learn. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Demonstrate the ability to analyze, synthesize, and develop probable solutions. 2. Describe the process of planning and executing tangible interactive work. 3. Demonstrate excellent craft skills with strong conceptual abilities. 4. Collaborate on projects while working in teams. 5. Criticize and discuss tangible artifacts through low and high resolution prototypes. 6. Design, implement and communicate tangible interaction concepts. 7. Demonstrate practical and conceptual ways of utilizing tangible interaction. Course fee required Prerequisites: IXD 1200 (Grade C or higher); AND IXD 2000 (Grade C or higher); AND IXD 1300 (Grade C or higher); AND DES 2100 (Grade C or higher); AND DES 2780 (Grade C or higher). FA
  • 4.00 Credits

    For beginning students interested in the Japanese language. Native-speakers and students who have acquired proficiency in this language through extended residence, military service, church missions, or other methods may not enroll in this class. Emphasis on gaining communicative competence by focusing on the development of speaking and listening comprehension skills. Discussion of Japanese culture is also a component of the course. Several teaching methods are employed, including lecture, drill practice, conversation exchanges, videos, lab tapes, and group work. This course partially qualifies students to receive an Associate of Arts or Bachelor of Arts degree. Successful completers are prepared to take JAPN 1020. Placement in foreign language classes is at the discretion of the Department Chair. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Communicate minimally by answering direct questions with only 2 or 3 words or giving an occasional stock answer. 2. Supply limited information and other basic biographical information. FA
  • 4.00 Credits

    For beginning students interested in the Japanese language who have completed JAPN 1010 or who have equivalent experience (approximately two years of high school Japanese). Native-speakers and students who have acquired proficiency in this language through extended residence, military service, church missions, or other methods may not enroll in this class. Continued emphasis on gaining communicative competence by focusing on the development of speaking and listening comprehension skills. Several teaching methods are employed, including lecture, drill practice, conversation exchanges, videos, lab tapes, and group work. Students using 1020 as an entry level class may receive vertical credits for JAPN 1010 upon passing 1020 with a C grade or higher. This course partially qualifies students to receive an Associate of Arts or Bachelor of Arts degree. Successful completers are prepared to take JAPN 2010. Placement in foreign language classes is at the discretion of the Department Chair. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Manage successfully a number of uncomplicated communicative tasks in straightforward situation. 2. Express personal meaning by relying heavily on learned phrases or recombinations of these and what they hear from their interlocutor. Prerequisite: JAPN 1010 or instructor permission. SP
  • 4.00 Credits

    For intermediate-level students who have taken JAPN 1020, or for students who have had equivalent experience (four or more years of high school Japanese). Native-speakers and students who have acquired proficiency in this language through extended residence, military service, church missions, or other methods may not enroll in this class. Continued emphasis on communicative competence. Grammatical structures will be reviewed, conversation will be emphasized, and reading and writing will receive increased focus, as well as cultural awareness. A variety of teaching methods are employed, including drills, videos, conversational activities, reading, and lecture. Students using 2010 as an entry level class may receive vertical credits for lower level classes upon passing 2010 with a C grade or higher. This course partially qualifies students to receive an Associate of Arts or Bachelor of Arts degree. Successful completers are prepared to take JAPN 2020. Placement in foreign language classes is at the discretion of the Department Chair based on sufficient student need. **COURSE LEARNING OUTCOMES (CLOs) At the successful conclusion of this course, students will be able to: 1. Handle successfully a limited number of uncomplicated communicative tasks. 2. Create with the language. 3. Ask and answer simple questions in straightforward survival situations. Prerequisite: JAPN 1020 or instructor permission. FA
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