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Course Criteria
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3.00 Credits
Basics of 3D Animation including 3D modeling techniques, key-framing and graph editing, shading, lighting and rendering. Prerequisite: ART 130 , ART 131 , ART 132 , ART 331 . Credit 3.
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3.00 Credits
Further study in techniques used in 3D Computer Animation including 3D modeling, shading, lighting, and rendering. Advanced concepts including inverse and forward kinematics, deformers, and dynamics are introduced. Prerequisite: ART 130 , ART 131 , ART 132 , and ART 375 . Credit 3.
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3.00 Credits
Blending portraiture and context, the environmental portrait illuminates the character and personality of its subject. Learning to photograph people in their natural surroundings thus capturing insight into their lives is the goal of this course. Students will complete a portfolio of original photographic work focusing on the topic of environmental portraiture. Prerequisite: ART 130 , ART 131 , ART 132 , ART 232 , ART 233 , and ART 236 . Credit 3.
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3.00 Credits
This course will provide an investigation of traditional and alternative digital photographic printing and mixed media processes. Students will complete a portfolio of original photographic work demonstrating personal creative and conceptual development. Prerequisite: ART 130 , ART 131 , ART 132 , ART 232 , ART 233 , and ART 236 . Credit 3.
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3.00 Credits
The course deals with the fundamentals of gallery exhibition. Emphasis is placed on developing and promoting a personal photographic style. A study is also made of archival techniques. Prerequisite: ART 130 , ART 131 , ART 132 , ART 232 , ART 233 , and ART 236 . Credit 3.
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3.00 Credits
This course will take an investigative look into the use of the human form through the medium of photography. There will be discussion of the variety of contexts and representations of the human body throughout the history of art. Students will complete a body of photographic work using or referencing the human figure. Prerequisite: ART 130 , ART 131 , ART 132 , ART 232 , ART 233 , and ART 236 . Credit 3.
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3.00 Credits
Techniques used in creating 3D models for computer animation are studied, including Polygonal modeling, Nurbs and Subdivision surfaces. Prerequisite: ART 130 , ART 131 , ART 132 , and ART 376 . Credit 3.
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3.00 Credits
This course promotes the inventive and individual solutions to illustrational problems, explores relationships of the image to the text and develops individual skill level using a variety of media, including the computer. Prerequisite: ART 130 , ART 131 , ART 132 , and ART 269 . Credit 3.
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3.00 Credits
Publication design problems are presented as they relate to a specific corporation/product. Typical projects include corporate identity systems and ad campaigns. Production methods are individually explored to produce presentation quality mockups. Prerequisite: ART 130 , ART 131 , ART 132 , ART 234 , ART 335 , and ART 336 . Credit 3.
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3.00 Credits
Character design, modeling, and rigging using 3D computer software. Techniques for games and film are compared and action and motion sequences are created and studied. Prerequisite: ART 130 , ART 131 , ART 132 , ART 269 , and ART 376 . Credit 3.
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