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Course Criteria
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3.00 Credits
Scripting languages with emphasis on game concepts and simulations. (2 Lec., 4 Lab.)
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3.00 Credits
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.)
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3.00 Credits
Exploration of the advances suite of multimedia application programming interfaces (API) built into the Microsoft Windows operating system. Includes fundamentals of DirectX's API that give multimedia applications access to advanced features of high-performance hardware such as 3-D graphics acceleration clips and sound cards. Addresses control of low-level functions including 2-D graphics acceleration; support for input devices such as joysticks, keyboards, and mice; and control of sound mixing and sound output. (2 Lec., 4 Lab.)
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3.00 Credits
Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.)
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3.00 Credits
Vector tools for graphics, transformation of objects, modeling shapes with polygon meshes, 3-D viewing, rendering faces for realism, and color theory for game and simulation programming. (2 Lec., 4 Lab.)
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3.00 Credits
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.)
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3.00 Credits
A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.)
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4.00 Credits
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (3 Lec., 4 Lab.)
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4.00 Credits
Basic techniques in artificial intelligence related to game and simulation programming. Includes knowledge representation and interference techniques, expert systems, pathfinding algorithms, and search techniques for problem solving. (3 Lec., 4 Lab.)
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4.00 Credits
Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (3 Lec., 4 Lab.)
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