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GAME 2325: 3D Animation II-Character Setup
3.00 Credits
Houston Community College
Skinning and weighting, forward kinematics, inverse kinetics, constraints, expressions, scripting and driven keys, mesh deformers, morph targets/blend shapes, and animation user interfaces.
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GAME 2332: Project Development I
3.00 Credits
Houston Community College
Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience.
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GAME 2334: Project Development II
3.00 Credits
Houston Community College
Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (formerly GAME 2375)
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GAME 2336: Lighting, Shading and Texture
3.00 Credits
Houston Community College
Lighting, shading, and texture painting for 3D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models.
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GAME 2336 - Lighting, Shading and Texture
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GAME 2338: Game Testing
3.00 Credits
Houston Community College
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes.
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GAME 2338 - Game Testing
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GAME 2341: Game Scripting
3.00 Credits
Houston Community College
Scripting languages with emphasis on game concepts and simulations.
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GAME 2341 - Game Scripting
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GAME 2342: Game Development Using C++
3.00 Credits
Houston Community College
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues.
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GAME 2342 - Game Development Using C++
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GAME 2344: DirectX Programming
3.00 Credits
Houston Community College
Exploration of the advanced suite of multimedia application programming interfaces (API) built into the Microsoft Windows operating system.
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GAME 2347: Advanced Game Programming
3.00 Credits
Houston Community College
Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices.
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GAME 2347 - Advanced Game Programming
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GAME 2371: Level Design III
3.00 Credits
Houston Community College
Advanced approach to the tools and concepts used to create levels for games and simulations. Incorporates an advanced exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
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