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GAME 1371: Introduction to 2D Game Art
3.00 Credits
Houston Community College
Introduce industry software tools used in the creation of 2D game and simulation art. Includes the concepts, commands and interfaces of industry standard raster and vector graphics. Learn to edit and manipulate existing art.
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GAME 1372: Game Programming for Non- Programmers
3.00 Credits
Houston Community College
Examines the role of a programmer in the development of a game and translation of game design to code. Includes hands-on programming using a high level language.
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GAME 1374: Introduction to 3D Game Animation
3.00 Credits
Houston Community College
Introduce industry software tools used in creating game and simulation animation. Introduce techniques used to create movement of game assets; covers the principles of animation and their application in 3D space. Introduces animation issues such as animation hierarchies, game combat timing, and in-game storytelling.
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GAME 1375: Principles of Game Concept Art
3.00 Credits
Houston Community College
A study of traditional art techniques and its applications to game concept art.
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GAME 2302: Mathematical Applications for Game Development
3.00 Credits
Houston Community College
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
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GAME 2304: Level Design II
3.00 Credits
Houston Community College
Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles.
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GAME 2305: Interactive Writing II
3.00 Credits
Houston Community College
Dialog, story, and character development in writing for video games.
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GAME 2308: Portfolio for Game Development
3.00 Credits
Houston Community College
Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.
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GAME 2312: Interactive Audio
3.00 Credits
Houston Community College
Music and sound effects. Includes formats, working within memory budgets, interactive systems, and foley libraries. Addresses a range of practical audiorelated areas.
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GAME 2319: Game Engine
3.00 Credits
Houston Community College
Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications.
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