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FSHN 2309: Fashion Image
3.00 Credits
Houston Community College
Instruction in the techniques used to analyze the fashion image of individual clients. Emphasis on personal coloring, color harmonies, appropriate fabric textures, body proportion and silhouette, figure, facial and hair analysis, and wardrobe coordination. Study of fashion image consultant business practices and job qualifications.
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FSHN 2320: Visual Merchandising
3.00 Credits
Houston Community College
Skill development in the creation of showroom or retail store window/interior displays that sell merchandise. Study of the basic techniques of store planning, mannequin dressing, alternate form design, and display space conceptualization and implementation.
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FSHN 2388: Internship - Fashion Merchandising
3.00 Credits
Houston Community College
Principles and practices in resume and cover letter A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer.
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GAME 1212: Game Theory
2.00 Credits
Houston Community College
Game and simulation design. Application of design theories to production-based projects from the conceptual stage to a completed project.
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GAME 1302: Interactive Storyboarding
3.00 Credits
Houston Community College
In-depth coverage of storyboarding for the development of interactive media. Addresses target audience analysis, purpose, goals and objectives, content outline, flow chart, and interactive storyboarding.
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GAME 1304: Level Design
3.00 Credits
Houston Community College
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
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GAME 1306: Design and Creation of Games
3.00 Credits
Houston Community College
Introduction to game and simulation development. Includes analysis of existing applications and their play elements. In-depth coverage of the elements of the application and examination of social issues, genres, and trends. Also covers creation of design documents, investigation of why people play games, review of technological and cultural history of electronic games, survey of the major innovators and historical figures of the industry, and examination of the trends and taboos that motivate game design.
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GAME 1314: Character Sculpting
3.00 Credits
Houston Community College
Creation of original characters from the drawing stage to sculpting clay status. Explores a variety of poses using clay and aluminum armatures.
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GAME 1335: Interactive Writing I
3.00 Credits
Houston Community College
Instruction in writing plot, story, setting, and description for every game element and verbal communication based on game concept. Includes the study of traditional narrative practices and interactive fiction requiring creative writing.
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GAME 1336: Introduction to 3D Game Modeling
3.00 Credits
Houston Community College
Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in realtime.
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