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Course Criteria
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4.00 Credits
This is a WECM Course Number. Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec., 4 Lab.) Search for GAME 1494 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: MATH 1314 and GAME 1359 or instructor approval. Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. (2 Lec., 4 Lab.) Search for GAME 2302 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1343 or instructor approval. Basic techniques in artificial intelligence related to game and simulation programming. Includes knowledge representation and interference techniques, expert systems, path finding algorithms, and search techniques for problem solving. (2 Lec., 4 Lab.) Search for GAME 2303 classes
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3.00 Credits
Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications. (2 Lec., 4 Lab.)
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3.00 Credits
This is a WECM Course Number. Prerequisite: Approval of program coordinator or instructor approval. Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience. (2 Lec., 4 Lab.) Search for GAME 2332 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 1359 or instructor approval. Advanced applications of game and simulation programming techniques. Includes advanced rendering techniques and BSDP trees. Incorporates shadowing, lighting, collision detection, and 3-D animation and motion. (2 Lec., 4 Lab.) Search for GAME 2333 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 2332 or instructor approval. Continuation of an original modification based on a current game engine with an emphasis on new content and radical changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.) Search for GAME 2334 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: ARTC 1345 or instructor approval. Lighting, shading, and texture painting for 3-D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. (2 Lec., 4 Lab.) Search for GAME 2336 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: GAME 2332 or instructor approval. Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. (2 Lec., 4 Lab.) Search for GAME 2338 classes
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3.00 Credits
This is a WECM Course Number. Prerequisite: COSC 1437, ARTV 1303, or instructor approval. Scripting languages with emphasis on game concepts and simulations. (2 Lec., 4 Lab.) Search for GAME 2341 classes * Note: This Course Description includes updates that were added after it was originally published on May 27, 2008. (Original) | (Changes)
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