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Course Criteria
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3.00 Credits
Practical general training and experiences in the workplace. The college with the employer develops and documents an individualized plan for the student. The plan relates the workplace training and experiences to the student's general and technical course of study. The guided external experiences may be paid or unpaid. (21 Ext.)
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3.00 Credits
Practical general training and experiences in the workplace. The college with the employer develops and documents an individualized plan for the student. The plan relates the workplace training and experiences to the student's general and technical course of study. The guided external experiences may be paid or unpaid. (21 Ext.)
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3.00 Credits
This course will cover how game technology can be used to enhance learning in today's K-12 classrooms. Students will learn to identify how games teach and why they work by analyzing examples and case studies of game-based instruction. Topics include learning strategies, evaluation of both commercial games in an educational setting and also games that have been specifically created with educational objectives, and the creation of a design plan for a digital game to be used in the classroom. (2 Lec., 4 Lab.)
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3.00 Credits
A course in the methodology and strategies for teaching English Language Learners. Topics include terminology, teaching theories, historical and philosophical concepts, academic and cognitive development, language instruction in the appropriate context, teaching strategies, incorporation in content areas, material development, and awareness of cultural and language diversity. (3 Lec.)
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3.00 Credits
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec.)
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3.00 Credits
Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (3 Lec.)
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3.00 Credits
In-depth coverage of reading difficulties. Emphasis on the theories, strategies, recognition, and remediation of reading problems. Topics include assessment, direct instruction, and motivational/interactive literacy activities. (3 Lec.)
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3.00 Credits
A study of developmentally appropriate direct and indirect guidance techniques for use in various school environments. Topics include identification of causes of inappropriate behavior, establishing and managing routines, the environment's role in promoting positive behavior, promoting self-esteem negotiation/conflict resolution strategies, and enhancing positive self-direction. Emphasis in implementation of a behavior management plan. (3 Lec.)
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3.00 Credits
This project based course will provide an opportunity to development, implement, and demonstrate the application of multimedia, instructional planning, and game technology in K - 12 Content Area classrooms with an emphasis on meeting the needs of diverse learners. Topics include ethics, research, multimedia tools, instructional planning, interactive game technology software, assistive learning technology, and assessment. (2 Lec., 4 Lab.)
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3.00 Credits
This interdisciplinary course addresses (1) research and theory in learning, cognition, and motivation; (2) factors that impact learning; and (3) application of learning strategies. Theoretical models of strategic learning, cognition, and motivation serve as the conceptual basis for the introduction of college-level student academic strategies. Students use assessment instruments (e.g., learning inventories) to help them identify their own strengths and weaknesses as strategic learners. Students are ultimately expected to integrate and apply learning skills discussed in the course. Students developing these skills should be able to continually draw from the theoretical models. Critical thinking serves as the foundation for different thematic approaches using a variety of academic disciplines. This course is cross-listed as PSYC 1300. The student may register for either EDUC 1300 or PSYC 1300, but may receive credit for only one of the two. (3 Lec.) Coordinating Board Academic Approval Number 4203015125
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