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Course Criteria
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3.00 Credits
Testing anddebugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Fee: $24.00 Skills: G Prerequisites: GAME 1303. Course Type: W
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3.00 Credits
Scriptinglanguages with emphasis on game concepts and simulations. Describe the role of scripts in the development of games, simulations, and other software; and apply appropriate scripting structure and syntax for game and/or simulation software development. Fee: $12.00 Skills: S Prerequisites: GAME 1343. Course Type: W
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3.00 Credits
Skill development in C++programming for games and simulations. Examines real-world C++ development issues. Utilize standard game libraries; examine interfaces, exceptions, fi le access, and random numbers; and create basic game or simulation frameworks building upon C++ knowledge. Fee: $12.00 Skills: S Prerequisites: COSC 1320. Course Type: W
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3.00 Credits
Creation of a gameand/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. Fee: $24.00 Skills: O Course Type: W
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3.00 Credits
Intermediate course in the phases of game development and publishing. A production-centric course, which includes issues of design documentation, content creation, team roles, group dynamics, risk assessment, people management, and process management. Covers phases of product development: requirements, technical defi nition, development plan construction, plan management, problem management, process assessment, improvement and quality assurance/test. Also addresses development for personal computers versus console or wireless. Fee: $24.00 Skills: G Prerequisites: GAME 2338. Course Type: W
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3.00 Credits
A work-based learning experiencthat enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. As outlined in the learning plan, apply the theory, concepts, and skills involving specialized materials, tools, equipment, procedures, regulations, laws, and interactions within and among political, economic, environmental, social, and legal systems associated with the occupation and the business/industry and will demonstrate legal and ethical behavior, safety practices, interpersonal and teamwork skills, and appropriate written and verbal communication skills using the terminology of the occupation and the business/industry. Insurance Fee: $3.50 Skills: S Prerequisites: Sophomore standing with B average. Course Type: W
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4.00 Credits
Create acomplete level for a game including low poly modeling, textures, collision, simple game scripting, lighting. Student will be tasked with designing the level they create. Fee: $24.00 Skills: G Prerequisites: GAME 1470. Course Type: W
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4.00 Credits
Advanced level course in themanagement techniques translated to video game teams. Includes video game creation as a class project. Fee: $24.00 Skills: G Prerequisites: GAME 1472. Course Type: W
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4.00 Credits
Anintermediate level approach to scripting languages with emphasis on game concepts and simulations. Fee: $12.00 Skills: B Prerequisites: GAME 2341. Course Type: W
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4.00 Credits
An advanced study of traditional narrative practices and forms of literature, as well as interactive fi ction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Fee: $24.00 Skills: G Prerequisites: GAME 1473. Course Type: W
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