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GAME 1343: Game And Simulation Programming I
3.00 Credits
Austin Community College District
Game andsimulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. Incorporate sound and graphics in programs; develop programs that utilize 2D graphics; develop a basic 2D game; and write programs using advanced pointer techniques and applications. Fee: $12.00 Skills: S Prerequisites: COSC 1320 and GAME 1303. Course Type: W
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GAME 1359: Game And Simulation Programming II
3.00 Credits
Austin Community College District
Design anddevelopment of 2D game and simulation programs including user interface design, mathematical elements, image and fi le structure, and software development techniques. Introduces the basics of 3D graphics related to game and simulation programming. Develop a complete game; and utilize simple vector and matrix operations to create simple wire-frame programs. Fee: $12.00 Skills: S Course Type: W
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GAME 1359 - Game And Simulation Programming II
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GAME 1406: Design And Creation of Games
4.00 Credits
Austin Community College District
Introduction to game and simulationdevelopment. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. Fee: $24.00 Skills: G Course Type: W
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GAME 1406 - Design And Creation of Games
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GAME 1470: Video Game Art
4.00 Credits
Austin Community College District
Industrysoftware tools used in the creation of 2D and 3D computer graphics. Includes the concepts, commands, and interfaces of industry-standard raster, vector graphics, and 3D software applications in order to create and manipulate 2D images and 3D models. Covers team integration and communication, asset management, source control, and localization. Prerequisite: ARTV 1445. Fee: $24.00 Skills: G Course Type: W
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GAME 1470 - Video Game Art
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GAME 1471: Interactive Writing I
4.00 Credits
Austin Community College District
Anintroductory course in traditional narrative practices and forms of literature, as well as interactive fi ction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Fee: $24.00 Skills: G Prerequisites: ENGL 1301. Course Type: W
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GAME 1471 - Interactive Writing I
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GAME 1472: Design And Creation of Games II
4.00 Credits
Austin Community College District
Intermediate level course thatincludes video game projects and game designer tasks. Includes pre-production, design phase, production, and post-production. Addresses game systems, technical tools, scripting, level editors, level design fundamentals, power-up design, and enemy design. Also covers an analysis of contemporary game industry platforms and their specifi c challenges. Class project will include creating a video game. Fee: $24.00 Skills: G Prerequisites: GAME 1406. Course Type: W
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GAME 1473: Interactive Writing II
4.00 Credits
Austin Community College District
Anintermediate study of traditional narrative practices and forms of literature, as well as interactive fi ction. Includes creative writing, character design, world/environment design, and scripting for interactive media. Fee: $24.00 Skills: G Prerequisites: GAME 1471 and ENGL 1301. Course Type: W
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GAME 1474: Level Design II
4.00 Credits
Austin Community College District
Intermediateapproach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and fl ow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Fee: $24.00 Skills: G Prerequisites: GAME 1304. Course Type: W
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GAME 2302: Mathematical Applications For Game Development
3.00 Credits
Austin Community College District
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization. Fee: $12.00 Skills: S Prerequisites: MATH 1316. Course Type: W
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GAME 2302 - Mathematical Applications For Game Development
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GAME 2332: Project Development I
3.00 Credits
Austin Community College District
Skill development in an original modifi cation based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience. Explain the fundamentals of project management and version control; prepare a design document and time schedules; and develop a game or simulation based on a design plan. Fee: $12.00 Skills: S Course Type: W
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