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  • 3.00 Credits

    This course provides an overview of planning and designing information for dynamic and interactive media solutions. Whether designing a Web site, an interactive tutorial, or a multimedia program, this course provides an introduction to design and planning strategies, tools and techniques. The course introduces software and technology used as tools in the planning process. It covers industry standard approaches to visualizing information flow and planning user interactivity. Strategies for communication goals and requirements are reviewed. Content development and revision control for different communication problems, including linear text, hypertext, simulation and video are covered. Essential pre-production techniques such as flowcharting, storyboarding, scripting, publishing layout, mock-up and prototyping are introduced. Content management techniques are reviewed. Students should possess a solid knowledge of computer and Internet use. Prerequisite: FIT1020 or FIT1030. (HO) (PT) Quarter Credit Hours 4.5
  • 3.00 Credits

    This course focuses on digital videography, preparation, editing, content management and presentation of digital video. Students participate in video programming decisions and pre-shoot planning. With digital video cameras, students follow the production plan to locate and shoot digital video in host countries. Typical video programming goals include documentary style travel guide information, international customs and behavior, and student experience. Periodic reviews and critiques with faculty and the class introduce techniques and features in digital video acquisition and editing. Students are expected to be physically fit and able to maintain a rigorous schedule of urban and rural treks while carrying digital equipment. Prerequisite: FIT1000 or FIT1010. Quarter Credits Hours 4.5
  • 3.00 Credits

    This course focuses on digital photography, image editing, content management and presentation of digital still images. Students are given daily photographic assignments. Using digital cameras, students acquire images, then use a variety of digital tools to edit and enhance the images. Each assignment is formally critiqued on a regular basis. Students are expected to accumulate a portfolio of images for use in their professional careers. In addition, the instructors select images to be used in a university image database. Images are posted to a Web site hosted by the School of Technology while the trip is in progress. Students are expected to be physically fit and able to navigate a rigorous schedule of urban and rural travel. Prerequisite: FIT1000 or FIT1010. Quarter Credits Hours 4.5
  • 3.00 Credits

    This course introduces students to the fundamental principles of desktop publishing. Using current industry standard software, students learn the essential design concepts and work flow practice used in desktop publishing. In-class demonstrations and lectures involve the introduction of design theory and practical applications of desktop publishing. Students are required to produce various types of documents using course software. Assignments are completed in class, with some assignments requiring out-of-class work. Prerequisite: FIT1000 or FIT1010 or FSM2080 or HOSP1008 or SEE3010. (HO) (PT) Quarter Credits Hours 4.5
  • 3.00 Credits

    This course provides upperclass students with an opportunity to work on intensive Web graphics design using advanced software applications and design techniques. This class is considered a professional practice class where advanced design approaches are taught. Students involved in this class work with their original Web designs to produce a professional product suitable for their portfolio. All student work is subject to a rigorous design critique and review through a professional design review process. Advanced use of industry standard design software and technology is expected. This class is sequenced in consecutive terms with Design Studio I to provide continuity of works in progress. Prerequisite: CGRA3020. Quarter Credit Hours 4.5
  • 3.00 Credits

    This course is a continuation of CGRA3030 Multimedia Applications II. Students gain in-depth experience with advanced-level scripting for interactive multimedia projects. Students design and develop advanced multimedia projects throughout the term, based on industry best practices. Students create one or more finished projects to include in their portfolios. Prerequisite: CGRA3030. Quarter Credit Hours 4.5
  • 3.00 Credits

    Students participating in this course learn advanced digital production techniques and tools for full motion sound and video editing. Students explore current and emerging media standards and applications. The course covers topics such as streaming video and converging desktop digital media, content management, and use of new media communication tools for Internet enabled businesses. Students work independently and on project teams. Prerequisite: CGRA1020. (HO) Quarter Credit Hours 6.0
  • 3.00 Credits

    This course explores the real-world requirements of developing modern Internet commerce solutions. Students study the architecture of Internet commerce systems and have an opportunity to develop such systems through project management models. The course blends theoretical studies with a practical emphasis on Web design, Web coding and serverside configuration and development. Prerequisite: ITEC3020. Quarter Credit Hours 4.5
  • 3.00 Credits

    This course is presented seminar style as a capstone course for Web Management and Internet Commerce seniors. Guest speakers, current Web sites, and articles from trade journals are used to assess and interpret current industry trends. Students are given the opportunity to examine leading-edge technology, and consider its use in the field. Students focus on management-level decision-making skills for information technology. Prerequisites: CGRA4030, senior status. (HO) Quarter Credit Hours 4.5
  • 4.50 Credits

    This introductory course teaches students the fundamentals of problem solving in computer programming. Students learn to use both textual and graphics algorithms as problem-solving tools. In hands-on learning exercises, students work from a problem statement, conduct a task analysis to solve the problem, decide what data is needed to solve the problem, create a visual representation of their solution, and then convert the visual representation to a textual step-by-step statement of their solution. Students use a range of tools currently used in industry, including functional decomposition diagrams, flowcharts, UML diagrams, use cases, metadata charts, data flow diagrams and pseudocode. (PT) Quarter Credit Hours 4.5
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