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Course Criteria
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4.00 Credits
Investigates a broad range of photographic formats, ideas and issues through the introduction and exploration of artificial lighting, large format cameras, advanced digital and darkroom processes, color materials, installation and time-based materials. Reading and discussion of photographic history and theory as pertains to studio-based practice. Prerequisite(s): ART 340 .
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4.00 Credits
Introduces a variety of historically-based image making processes (i.e. cyanotype, VanDyke, collodion, pinhole, camera obscura) along with digital and darkroom methods of negative enlargement. Emphasis on the photograph as a physical object including techniques and issues of collage, montage, and installation. Prerequisite(s): ART 340
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4.00 Credits
Studies design principles, philosophy, aesthetics, and current stylistic directions in graphic design. Discusses logo design, business identity papers, ad design, poster design, book cover design, the business of design, digital design, prepress, and printing. Reviews the basic features of a vector drawing program. Prerequisite(s): ART 244 .
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4.00 Credits
A studio exploration of digital drawing, painting, and collage techniques with a focus on developing ideas for film, video, animation, books, games or any other media requiring pre-visualization of a design concept. Topics include art direction, visual research, character design, set design, and storyboarding. Prerequisite(s): DMF 201
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4.00 Credits
Studio introduction to creating comics and picture books. Explores concepts of visual narrative, character, book design, and story development, as well as traditional and digital illustration techniques.
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4.00 Credits
Focuses on using the computer as a means of creating and printing images. Covers artists’ books, contemporary print work, typographic design, working in a series, and narrative/anti-narrative. Coursework is designed to assist students with developing the direction and content of their work, which culminates in an independently designed final project.
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4.00 Credits
Studio class that explores the interrelationship between visual design and user interactivity. Students create original projects for the Internet using video, animation, interactive authoring, and audio. Designed to assist students in developing the direction and content of their work and culminates in an independently designed final project. Prerequisite(s): DMF 201 and DMF 201L
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4.00 Credits
Introduces students to a range of animation ideas and techniques, with emphasis on concept, aesthetics, and experimentation. Covers principles of motion, character design, sound design, audiovisual editing, and the technical concerns of animating for video and the Internet. Students complete a series of short projects culminating in an independently designed final project. Prerequisite(s): DMF 201 and DMF 201L .
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4.00 Credits
Explores the 3D computer environment as a means of creating expressive imagery for print, video, and the Internet. Covers camera composition, modeling, lighting, texture mapping, compositing, and character and set design. Emphasizes an experimental attitude and explores the incorporation of material and perspectives from other media such as photography, drawing, and sculpture into the 3D imaging process. Prerequisite(s): DMF 201 and DMF 201L .
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4.00 Credits
A studio class introducing students to 3D animation as a means of creative expression and experimentation. Covers principles of motion, staging and editing action, morphing, camera and lighting composition, inverse kinematics, and character design. ART 353 recommended. Prerequisite(s): DMF 201 and DMF 201L .
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