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Course Criteria
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4.00 Credits
4 credits Prerequisites: CS 233G or instructor consent. This is the final course in the C++ programming sequence. It builds on the other two courses by teaching concepts in systems design and integrated project development. Students will learn the tools that are required for larger projects and how to design for quality and performance. Students will work in groups with an industry standard game engine. They will design and code a non-trivial project.
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4.00 Credits
4 credits Prerequisite: CS 135G and CS 234G. This is the final course in the Game Development Sequence. Students will focus on designing and developing a non-trivial project in a team environment. This course will merge programming skills with the use of a game development environment. Topics covered will include graphics, sound, animation, object oriented programming, user interface, and software engineering.
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4.00 Credits
4 credits Prerequisite: CIS 140U and CS 179, or instructor consent. The course covers system administration of Unix/Linux. Topics include: operating system installation, configuration, troubleshooting, user and group account management, network printing, application installation and sharing, network server configuration, and interoperability with other network operating systems.
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4.00 Credits
4 credits Prerequisite: MTH 111 and CS 233G. This course introduces students to the computational methods used for displaying and rendering graphical images in computer simulations and games. The course will combine a discussion of each method with programming exercises demonstrating how to apply it. Students will both create programs and work with graphical display engines in their exercises.
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1.00 Credits
4 credits Prerequisite: CS 162 or CS 233G and MTH 111 or higher or instructor consent. This course is intended primarily for students seriously interested in computer science. Students will demonstrate the usage of using advanced data structures, including linked-lists and tree structures using pointers, and advanced structure programming methods through a variety of programming projects.
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4.00 Credits
4 credits Prerequisite: CS 161 or CS 133G, instructor consent. An introductory course in computer architecture and programming in assembly language. Topics include computer organization, microprocessor design, logic gates and boolean algebra, data representations and manipulation, arithmetic operations, branching instructions, data editing, and input/output. Lab work provides experience working with an assembly language performing arithmetic, input/output, and table look-ups.
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4.00 Credits
4 credits Prerequisite: CS 133JS and CIS 125D or instructor consent. This is an introduction to production-scale, back end relational database environments. Included in the course are discussion and application of data structures, database models, database design, and program and query development using an Oracle relational database environment.
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4.00 Credits
4 credits Prerequisite: CIS 227N and CS 179, or instructor consent. This course introduces concepts of Windows Server and network administration. Topics include server installation, Active Directory, network printing, user account and group management, web services, network troubleshooting, group policy objects, and server and network monitoring. This course has a hands-on focus.
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3.00 - 12.00 Credits
3-12 credits This course provides relevant field experience that integrates theory and practice while providing opportunities to develop skills, explore career options and network with professionals and employers in the computer network field. Cooperative Education is a required course for the Computer Network Operations degree.
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1.00 - 12.00 Credits
1-12 credits This course provides relevant field experience that integrates theory and practice while providing opportunities to develop skills, explore career options and network with professionals and employers.
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