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Course Criteria
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4.00 Credits
4 credits Introduces students to the computer science discipline, including topics such as the history of computing, software tools, computer architecture, numbering systems and data representation, programming, and a systems approach to problem solving. Students learn to plan and design simple programs using defining diagrams and solution algorithms expressed in pseudo-code, flowcharts, and use-case diagrams. Students use software tools such as Visio, Pep/y (a CPU simulator), and ALICE, an objectoriented 3D animation graphics environment. The course is a broad introduction to computer science with emphasis on beginning programming and problem solving skills using a variety of software tools. MTH 070 or higher recommended. May be offered through Distance Learning.
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1.00 Credits
4 credits Prerequisite: CS 160 or CS 133JS or MTH 111 or higher, or previous programming experience, or instructor consent. This is an introductory course to the computer science discipline of programming. Students will learn object-oriented program design concepts using UML for designing objects, algorithm development using pseudo code in designing algorithms, appropriate choice of data types, and introductory programming constructs using the Java language.
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2.00 Credits
4 credits Prerequisite: CS 161 or instructor consent. The course is a continuation of Computer Science 1. By writing programs students will demonstrate proficiency in Object-Oriented programming concepts, searching and sorting, linear data structures, stream and file I/O, recursion, exception handling, and graphical user interface programming.
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4.00 Credits
4 credits Prerequisite: CIS 102 and CIS 140, or instructor consent. An introduction to computer networks with emphasis on theory and concepts. Provides a general overview of the networking field as a basis for continued study. Topics include network protocols and topologies, local area network architectures, the client-server model and internetworking devices. Provides experience using a local area network. May be offered through Distance Learning.
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1.00 Credits
1 credit Prerequisite: CIS 225 (may be taken concurrently), or instructor consent. Course provides students with computer consulting experience. Includes hands-on lab experience helping students with a variety of problems and maintaining a lab environment. Students will develop skills in technical problem-solving and one-to-one communication. This course is offered on a pass/no pass basis and may be repeated for a maximum of 12 credits.
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4.00 Credits
4 credits Prerequisite: CS 179 or instructor consent. This course introduces the student to wireless computer networking. It provides practical experience in installing, managing, and troubleshooting wireless local area networks (WLANs). Students will learn the basic concepts and terminology of WLANs and will learn how to configure the hardware components to make a wireless network functional. Wireless security threats and methods for avoiding breaches of security are covered. When the student finishes the course, he/she will have a solid understanding of wireless networking concepts and will have the basic skills needed for installing such a network and making it secure. The course has a hands-on focus.
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1.00 Credits
4 credits Prerequisite: CS 133JS or instructor consent. This course provides students who have working knowledge of XHTML and client-side JavaScript with an introduction to server-side web programming. Students will begin to develop the concepts and skills necessary to develop dynamic, data driven web sites. One modern and representative web server/web development technology will be used for implementation. PHP will be used in 2008-2009. May be offered through Distance Learning.
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1.00 - 4.00 Credits
1-4 credits See department for topics.
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4.00 Credits
4 credits See departments for topics.
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4.00 Credits
4 credits Prerequisite: CS 133G or instructor consent. This course builds upon CS 133G, covering more advanced programming concepts while providing the opportunity to further develop C++ programming skills. Students will develop games working with an industry standard game engine or support library. Object oriented concepts will be used in programming exercises.
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