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Course Criteria
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3.00 Credits
Information representation, the Internet and HTML, algorithmic thinking and programming, language translation, modeling and abstraction, algorithmic complexity and non-computability, machine architecture and parallel computation, networks and communication database principles, multimedia, social impacts of computing.
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3.00 Credits
Prerequisite: MAT 111 or 115. An introduction to programming in a high-level language for students who are not computer science majors. Algorithms, computer systems, data representation, survey of computer applications, elementary programming techniques, debugging and verification of programs. The language to be used will be specified in the schedule of classes. Two lecture and two laboratory hours each week. May be repeated once for credit under a different subtitle.
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4.00 Credits
Prerequisite: MAT 111 or 115, or equivalent. Corequisite: CSC 121. Introduction to discrete mathematics applicable to computer science. Propositional and predicate logic, basic proof techniques, set algebra and Boolean algebra, recursion and induction, trees and graphs, and introductory combinatorics. Four lecture hours each week.
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3.00 Credits
Prerequisite: CSC 105 or 110 or equivalent. Introduction to technologies of the Internet. Issues in Web page design; graphics and animation; client/server concepts; collaborative computing and group work; network publishing; security and encryption; audio, video, and image compression; ethical issues and privacy; e-commence; client-side Web programming; and dynamic Web page generation.
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3.00 Credits
Prerequisite: CSC 105, 121 or permission of instructor. Project-based approach to learning fundamental principles of 3-D computer graphics using high-level software tools. Modeling of objects, geometri- cal transformations, surface algorithms, lighting and shading, alternative rendering techniques, and providing background skills necessary to create animated movies.
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4.00 Credits
Prerequisites: CSC 121. Continuation of CSC 121 with emphasis on sorting and searching; recursion; exception and event handling; text and binary file I/O; GUIs; inheritance, interfaces, and polymorphism; and the use of software tools. Completion of a software project is required. A grade of "C" (2.00) or better is required fortaking courses for which CSC 221 is a prerequisite.
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4.00 Credits
Prerequisite: CSC 121 and 133. Fixed-precision binary numbers, binary representation of integers and real numbers, combinational and sequential logic circuits, memory and logic devices, instruction set architecture, CPU design, I/O and communication, cache memory, introduction to a modern instruction set, machine, assembly and mix language programming, procedure call and return, parameter passing, interrupt handling.
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3.00 Credits
Introduction to data management for non-computer science majors. Topics include data storage and retrieval; database modeling and design; security and privacy issues; and database accessibility via the Web. Hands-on experience with database technologies and internet applications.
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3.00 Credits
Prerequisite: Permission of instructor. Topics of current interest relating to computer science or computer technology and its uses not covered in existing courses. May be repeated under a different subtitle.
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3.00 Credits
Prerequisite: CSC 220 (ART 220) (FST 220) or permission of instructor. Basic principles of animation using 3-D computer-generated animation and basic processes for animating synthetic objects through structured exercises. Principles of designing and producing 3-D computer-generated animation through the creation of advanced motion studies. Projects focus on developing higher-level skills in model building, animation and color, and lighting.
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