|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
3.00 - 4.00 Credits
Involves instruction in development of structured programs using BASIC from problems or specifications. Lecture 3-4 hours per week.
-
3.00 - 4.00 Credits
Provides instruction in writing and debugging of programs in a manufacturer's assembly language for microcomputers. Focuses on the principles of debugging and core-dump reading and uses a micro-assembly language in a total programming system. Lecture 3-4 hours per week.
-
3.00 - 4.00 Credits
Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds. Lecture 3-4 hours per week.
-
3.00 - 4.00 Credits
Includes instruction in application of advanced event-driven techniques to application development. Emphasizes database connectivity, advanced controls, web forms, and web services using Visual Basic.NET. Lecture 3-4 hours per week.
-
3.00 Credits
Introduces safety procedures, bench work, hand tools, precision measuring instruments, drill presses, cut-off saws, engine lathes, manual surface grinders, and milling machines. Lecture 2 hours. Laboratory 3 hours. Total 5 hours per week.
-
3.00 Credits
Uses basic fractional and decimal measuring tools and hand tools. Covers linear, angular, and radial layout, and precision measuring. Includes setup and operations of hand saws, drill presses, the engine lathe, and the vertical and horizontal milling machines. Requires solutions of related problems and preparation of weekly laboratory reports. Laboratory 6 hours per week.
-
3.00 - 4.00 Credits
Introduces basic medical terminology, anatomy, physiology, components of health care delivery and clinical laboratory structure. Teaches techniques of specimen collection, specimen handling, and patient interactions. Lecture 2 hours. Laboratory 3- 6 hours. Total 5-8 hours per week.
-
3.00 Credits
Teaches the cellular elements of blood including blood cell formation, and routing hematological procedures. Lecture 2 hours. Laboratory 3 hours. Total 5 hours per week.
-
3.00 Credits
Focuses on obtaining blood specimens, processing specimens, managing assignments, assisting with and/or performing specified tests, performing clerical duties and maintaining professional communication. Provides supervised learning in college laboratory/ and or cooperating agencies. Laboratory 6 hours per week.
-
4.00 Credits
Designed for non-majors. Covers electronic circuits, devices, instrumentation and basic communications, DC and AC theory, introduction to power supplies, amplifiers, and measurement devices. Lecture 3 hours. Laboratory 3 hours. Total 6 hours per week.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2024 AcademyOne, Inc.
|
|
|