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Course Criteria
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3.00 Credits
Prerequisites:ARTV 1441 Corequisites: None Special FX and Simulations using 3D Lights and Volumetric Effects, Particles and Deflectors, Space Warps, Dynamics, and Particle Flow to create fog, smoke, snow, rain effects, explosions, Hair and Fur, clothing elements and collision calculations. CIP 10.0304
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2.00 Credits
Prerequisites:Instructor Permission Corequisites: None Fees:Laboratory Instructor Permission Required A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (CIP 100304)
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3.00 Credits
Prerequisites:GAME 2342 Corequisites: None Fees:Laboratory Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a realtime multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience. (CIP 100304)
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3.00 Credits
Prerequisites:ARTV 2345 Corequisites: None Fees:Laboratory Lighting, shading, and texture painting for 3-D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. (CIP 100304)
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3.00 Credits
Prerequisites:ITSE 2331 Corequisites: None Fees:Laboratory Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (CIP 100304)
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3.00 Credits
Prerequisites:GAME 2342 Corequisites: None Fees:Laboratory Exploration of the advanced suite of multimedia application programming interfaces (API) built into the Microsoft Windows operating system. Includes fundamentals of Direct X's API that give multimedia applications access to advanced features of high-performance hardware such as 3-D graphics acceleration chips and sound cards. Addresses control of low-level functions including 2-D graphics acceleration; support for input devices such as joysticks, keyboards, and mice; and control of sound mixing and sound output. (CIP 100304)
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3.00 Credits
Prerequisites:GAME 2371 or GAME 2342 Corequisites: None Fees:Laboratory Creation of a game and/or simulaton project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (CIP 100304)
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3.00 Credits
Prerequisites:ARTV 2345 Corequisites: None Fees:Laboratory Explore Forward and Inverse Kinematics, bones and skeletons for character setup. Use special techniques for skin binding and rigging with Maya and 3ds Max Character Studio/Biped. Students who complete the course will have a 3D model ready for animation. (CIP 100304)
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3.00 Credits
Prerequisites:ARTV 1441 Corequisites: None This course covers the 12 principles of animation and the illusion of life concepts as defined by the traditional animation industry. Students will use these concepts and apply them in a 3D application context. Study of character motion and footsteps, use of modifiers to create believable walk cycles and animation loops for games. CIP 10.0304
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3.00 Credits
Prerequisites: None Corequisites: None Students are introduced to the elements of physical geography with an emphasis on the lithosphere (earth's crust), the atmosphere (air), the hydrosphere (water) and the biosphere (living organisms). (CIP 4507015125)
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