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Course Criteria
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3.00 Credits
Students learn the history of electronic games and gaming platforms, the development cycle of electronic games, the roles and responsibilities of the members of a game production team, and the roles of interface design, mathematics, artificial intelligence and storytelling in game development. (Offered fall semester.) 3 credits.
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3.00 Credits
Prerequisites, CPSC 230, 242. Students learn to create interactive simulation software through the use and programming of a professional level editor with an emphasis on scripting techniques. (Offered spring semester.) 3 credits.
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3.00 Credits
Prerequisite, CPSC 231, or equivalent. Students learn basic programming and program structure in an assembly language and gain experience with machine language and instructions, execution, addressing and representation of data, macros, subroutines, linkages, and recursive routines. (Offered fall semester.) 3 credits.
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3.00 Credits
Prerequisite, CPSC 230. This course considers a range of ethical and social issues related to the effects of computers on how we live, focusing on broad social issues as well as individual responsibilities. Privacy and intellectual property (e.g. P2P downloading), software licenses, software reliability, and risks. (Offered as needed.) 3 credits.
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6.00 Credits
(Offered as needed.) 0.5-6 credits.
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6.00 Credits
(Offered as needed.) 1-6 credits.
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3.00 Credits
Prerequisite, MATH 250. Students learn the fundamental principles and practice of digital logic. The course covers binary numbers and arithmetic. Students study Boolean algebra as a method of reasoning about sequential circuits including truth tables and Karnaugh maps, logic minimization, gates and flip-flops, sequential logic and combinatorial logic. The course requires one hour of supervised work in a laboratory in addition to three hours per week of lecture. (Offered as needed.) 4 credits.
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3.00 Credits
Prerequisites, CPSC 244, either CPSC 236, or 231. Game Development covers programming techniques for writing a broad range of computer video games including 2-D arcade style, isometric, 3-D and networked games. Students will learn to program with a professional game development engine. (Offered spring semester.) 3 credits.
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3.00 Credits
Prerequisites, CPSC 236, 408. Students study the system development life cycle. The emphasis is on UML and Object Oriented Analysis & Design. (Offered as needed.) 3 credits.
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3.00 Credits
Prerequisite, CPSC 231. Students develop and understand data structures such as stacks, queues, lists, and trees to understand techniques such as hashing, dynamic storage allocation, and garbage collection. (Offered fall semester.) 3 credits.
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