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ITLS 3120: Design Perspectives and Processes II
3.00 Credits
Utah State University
This course covers an introduction to advanced issues in and critical perspectives of design. Students establish their own design philosophy by developing design practices and applying course material. Prerequisite/Restriction: ITLS 3110
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ITLS 3130: How People Learn
3.00 Credits
Utah State University
Students learn how to design information in a way that leverages the ways in which people are motivated and the approaches by which they learn in our new information society.
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ITLS 3310: Information and Media Literacy
3.00 Credits
Utah State University
Students learn principled practices in developing skills to locate, evaluate, synthesize, and use information and learn responsibility in creating, using, and sharing information and media ethically.
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ITLS 3350: Introduction to Computational Thinking
3.00 Credits
Utah State University
This course introduces the fundamental concepts of structured programming and computational thinking. It provides a comprehensive introduction to programming for digital designers. This course assumes computer literacy.
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ITLS 3500: Introduction to Games Studies
3.00 Credits
Utah State University
This course provides an introduction to the interdisciplinary study of games. Students will engage critically with games on multiple levels: through play, evaluation of play experiences, and reading about current research and theory from a variety of sources. No prior experience with games is required.
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ITLS 3530: Gaming, Technology, and Culture
3.00 Credits
Utah State University
Students learn how gaming and technology are culturally-patterned and learn to recognize who is included and excluded in the design and development of games and technologies. Students develop foundational understanding and explore relevant topics.
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ITLS 3560: Character and Level Design
3.00 Credits
Utah State University
This course covers basic concepts of video game level and character design. Students practice design implementation through modeling, skinning, rigging, animation, and lighting using 3D animation software and market-standard game engines.
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ITLS 3575: Special Topics in Game Studies
3.00 Credits
Utah State University
This course covers selected special topics related to Game Studies.
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ITLS 3870: Current Issues Seminar
1.00 - 3.00 Credits
Utah State University
This course provides an examination of special topics in technology, design, and interactions. It is intended to be a vehicle for new or unique content not offered as part of the regular curriculum.
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ITLS 4110: Project and Product Management
3.00 Credits
Utah State University
This course teaches the fundamental principles of product management to strategically drive the development, market launch, and continual support and improvement of a company's products. The course also teaches the fundamentals and interactivity of project management to drive development processes.
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