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Course Criteria
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3.00 Credits
Principles of computer hardware and instruction set architecture. Subjects include: internal CPU organization and implementation, peripheral interconnect and IO systems, and low-level programming and security issues.
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3.00 Credits
Basics of electricity; behavior and manufacture of resistors, inductor, capacitors, transformers; motors; manufacture of transistors, ICs, MCMs, circuit boards. Computers; digital communications; networking.
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4.00 Credits
Ohm's law, power, inductance, capacitance, reactance, impedance, resonance, transformers. Communication systems, wired and wireless. Bandwidth, modulation; Shannon's theorem, telecommunications. Network physical and data link layers (ISO/OSI model). Optics/Coax/Twisted pair; RS-232/Ethernet; Signals/Protocols/Packets; digital communication theory fundamentals.
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3.00 Credits
Applying and using computer operating systems. Configuration, file systems, security, administration, network interfacing, multitasking, multiuser, device driver installation. Analyzing operating system performance.
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3.00 Credits
Computer networks. Local and wide-area networking for enterprises and service providers. Workgroups/routers/hubs/switches; network server administration; Internet protocols and routing; security and privacy.
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3.00 Credits
Database theory and architecture; data modeling; designing application databases. Query languages, data security, database applications on the Web..
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3.00 Credits
Interface design emphasizing human factors, performance analysis, and cognitive processing. Teambased projects include task analysis, usability studies, environment, interaction, training, and documentation procedures.
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0.50 Credits
Required four times during junior/senior years while in professional program. College Lecture and School of Technology Lecture attendance required.
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1.00 - 6.00 Credits
Experience in industrial environment. Approved job function supervised by employer and electronics and information technology advisor. Formal technical report required.
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3.00 Credits
Real-time embedded systems development using microprocessors and microcontrollers. Multitasking, hardware/software interfacing, operating systems, and various CPU architectures.
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