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Course Criteria
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3.00 Credits
A first course in differential equations emphasizing solution techniques. Includes first-order equations and applications, theory of linear equations, basic second-order equations and applications, Laplace transforms, and series solutions. Prerequisite(s): MATH 1920
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3.00 Credits
No course description available.
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3.00 Credits
This course critically analyzes mass communication and its effect on society. It equips students with media literacy skills to deconstruct mass media¿s influence. It compares media representations of societal behavior and belief systems of differing cultures. Students study film and television and how these media depict individuals, institutions, and issues. Students also study copyright and ethics in the converging media workplace and the history of mass media 1850-present.
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3.00 Credits
Overview course for design and development of video game systems. Topics include game theory, asset management, game production techniques and ¿game engine¿ use. Students will create a game demo presentation for analysis. Designed for anyone interested in pursuing further training in either game/simulation design or development or both. Corequisite(s): VPT 1030 and MDT 2100
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3.00 Credits
Workshop oriented introduction to the field of game design theory and fundamental game/simulation design and construction tools. Project planning, management and workflow will be covered and employed. Students will create visual and aural assets to explore how to design the ¿look and feel¿ of a videogame. Assets will be created using basic 2D and 3D animation tools, and sound production and video editing tools. Individual students will design and produce basic games or simulations which will compete for consideration for further development based on their potential for commercial viability. Prerequisite(s): MDT 1600 and 2100 and VPT 1030
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3.00 Credits
Course emphasis will be to fully develop the game project or simulation prototyped in previous (MDT 1620) class at a basic level of play. Class will also focus on industry tools like game engines, 2D and 3D modelers. Using appropriate tools, scenery, world geometry, 2D and 3D objects, animated characters and sound elements will be developed and included into a one level game or simulation. Where possible, this class will coordinate with students in a corresponding CSIT programming class so that more complicated scripting and programming can be developed and included in the finished project. Prerequisite(s): MDT 1620
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3.00 Credits
This course explores how the major aesthetic media elements ¿ light, color, space, time, motion, sound, and concepts of design ¿ are creatively applied to luminous screens and digital display. Visual structures and principles developed for two-dimensional surface design and those unique to surfaces that glow and refresh in time, as well as communication theories and the impact of media convergence on design, will be studied to develop visual thinking and problem solving for the display of and interaction with content delivered by digital media and the Internet.
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3.00 Credits
Students are introduced to the digital darkroom using Adobe Photoshop and related software, with images from film and flatbed scanners, digital camera, and other media. Topics covered include selecting, layers, color correction, color theory, retouching, special effects, rollovers, animation, slicing, type effects and using Photoshop as a design tool. Documents created in class will be optimized for Web, print and multimedia uses. Students will complete a variety of tutorials as well as create personal projects. Prerequisite(s): WEB 2001 and 2002 and 2003; CSIT 2645 or equivalent for WEB students; PHO 1000 and CGT 1030 for PHO students
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3.00 Credits
The primary emphasis of the course will be to further develop the simulation or game project completed at a "single level" in previous (MDT 1670) class. The class will expand the project to include possible multiple levels, AI (artificial intelligence), advanced textures, enhanced interactivity, graduated injury recovery, incidental damage, improved character animation, etc. The overall intent will be to add more entertainment value and/or more realism and work with contemporary design challenges. The class will engage online volunteer testers to glean feedback for possible product modification. When needed, this class will coordinate with students in a corresponding CSIT programming class so that more complicated scripting and programming can be developed and included in the finished product. Prerequisite(s): MDT 1670
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3.00 Credits
Students will work in a collaborative effort as a team member to plan, design, code, develop, manage, build, modify and produce a simulation or game.
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