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Course Criteria
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4.00 Credits
Prerequisite(s): DIGM 3010, ARTA 1204 or permission of instructor. Working with state-of-the-art software, this course provides an introduction to 3-D model design. Students will learn how to utilize modeling techniques and applications to gain a basic understanding of NURBS, polygon, and subdivision surfaces to design organized virtual models. Lecture and lab.
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4.00 Credits
Prerequisite(s): DIGM 3010, ARTA 1204, or permission of instructor. This course provides a practical and theoretical understanding of lighting, rendering, and setting up cameras in a 3-D virtual environment. Students will learn how to utilize a number of texturing and mapping techniques, rendering applications, and gain a basic understanding of rendering effects, and specific output issues. Areas of emphasis include shading models, 2-D bitmap, and 3-D procedural texture types, solid and surface mapping types, and techniques for creating stylized and realistic textures. Lecture and lab.
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4.00 Credits
Prerequisite(s): DIGM 3010 and DIGM 2870. Study of 3-D as it relates to the basic principles of animation. Students will learn to create believable and natural animations using a combination of several different techniques including inverse kinematics (IK), forward kinematics (FK), bones, morphing, and keyframing. Lecture and lab.
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4.00 Credits
Prerequisite(s): (Digital Media Majors) DIGM 3000, or permission of instructor; Prerequisites: (Other Majors) DIGM 1650, CSCI 1710, or permission of instructor. This course provides a practical understanding of the knowledge and skills required of fine and applied visual artists in today's internet environment. Various interdisciplinary aspects will be considered. Emphasis will be on combining intermediate Web techniques with advanced design concepts to create sophisticated interface imagery and animations for the Web. Lecture and lab.
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4.00 Credits
Prerequisite(s): DIGM 3110 or permission of instructor. An introduction to the problems, principles, and processes involved in the ideation, conceptual design, and digital modeling of product design solutions. In this course students will learn about material characteristics, 3-D modeling techniques, and manufacturing methods, and be able to render, model, and design innovative product designs. Lecture and lab.
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4.00 Credits
Prerequisite(s): DIGM 2821, DIGM 3000, or permission of instructor. This course is a study of the integration of components utilized in multimedia applications with authoring software. Students use industry standard software as a tool for producing interactive projects for CD-ROM, information KIOSK, DVD or Internet delivery. Students will learn the fundamentals of design for these platforms including interactive storytelling, navigation metaphors, technical constraints, and usability. Topics include but are not limited to basic animation techniques, transitions, user interactivity, basic scripting, interactive development process and usability. Efficiency and optimization of programs as well as usability and interface design will be emphasized. Lecture and lab.
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3.00 - 6.00 Credits
Open to those in university honor programs only. A capstone experience serving as the culmination of an honors curriculum.
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1.00 Credits
Prerequisite(s): DIGM 2870, DIGM 3010, ARTA 1201, ARTA 1204; Corequisite(s): DIGM 4147. This course will incorporate advanced-level laboratory exercises and explorations in character animation production.
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3.00 Credits
Prerequisite(s): DIGM 2870, DIGM 3010, ARTA 1201, ARTA 1204 or permission of instructor; Corequisite(s): DIGM 4146. This course emphasizes the practical and theoretical principles of character animation. Students will explore how to put personality into characters and develop skills to create characters that act. The exercises will provide a foundation for comprehending the underlying techniques for capturing expression of emotions in animation.
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4.00 Credits
Prerequisite(s): DIGM 3000, CSCI 1800, or permission of instructor. This class goes beyond multimedia animation and design to explore interactive programming techniques including conditional statements, loops, subroutines, functions, operators, multi-level movie clips, properties, variables, game programming, and shockwave output. Students will build upon a solid understanding of interactive authoring to develop advanced multimedia applications. Lecture and lab.
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