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FREN 350: Business Communications in French
3.00 Credits
Dakota State University
An introduction to the language of business and business practices in French-speaking countries. Included are commercial terminology, business forms, office correspondence and the common expressions used in a business setting. Prerequisite: FREN 202 or consent of instructor 3
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FREN 450: Business French II
3.00 Credits
Dakota State University
An advanced course in the language of business in French-speaking countries. Graded readings in commerce and marketing, finance and accounting, and economics. Prerequisite: FREN 202 or consent of instructor. 3
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FREN 450 - Business French II
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FREN 492: Topics
18.00 Credits
Dakota State University
Topics of special interest in French. 1-4 NOTE: Students with a high school background in French may elect to begin the minor with the second course, FREN 102. All students with a French minor must take 18 hours.
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GAME 111: Introduction to Game Design
3.00 Credits
Dakota State University
An introduction to game design and analysis. All types of games will be studied. Topics to include: Play-testing, persistent worlds, rules, and purposes of games. 3
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GAME 222: Computer Game Analysis And Development
3.00 Credits
Dakota State University
This course will examine the history of video games, examining seminal games and focusing on critical analysis of games. Students will engage in critical analysis of games and will continue with projects addressing video game design topics. The course will examine alternatives for game delivery such as computers, consoles, and mobile platforms; implications of platforms and networking for multiplayer games will also be considered. Prerequisite: GAME 111. 3
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GAME 291: Independent Study
3.00 Credits
Dakota State University
A student independently studies a computer game design topic with help from instructor. 1-3
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GAME 292: Topics
3.00 Credits
Dakota State University
Introductory special topics in computer game design. 1-3
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GAME 333: Project And Process I
3.00 Credits
Dakota State University
Students will work as members of a game production team while studying topics in the game development process. Development methodologies, such as agile methods, will be explored and applied. Students will learn and apply teamwork methods. Prerequisite: GAME 222 and admission to the program. 3
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GAME 334: Project And Process II
3.00 Credits
Dakota State University
Students will work as members of a multidisciplinary game production team. Students will apply methods for effective teamwork and development processes. Students will also study the content and development process for formal game design proposals. Students will develop complete game design proposals, which will be subjected to public, competitive evaluation. Prerequisite: GAME 333 and admission to the program. 3
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GAME 444: Project Development I
3.00 Credits
Dakota State University
Students will, in conjunction with interdisciplinary teams, complete the development of an entire computer game. Selected proposals from GAME 334 will be implemented during the course of GAME 444 and GAME 445. Students may function as project leaders, team leaders for specific content or as project members. Game development will follow methodologies (such as those taught in GAME 333) and teams will work under the guidance of a faculty member. This course will emphasize earlier phases of the development process. Prerequisite: GAME 334 3
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