Course Criteria

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  • 3.00 Credits

    (3 credits) This course explores fundamental tools and methods for collecting, managing, and analyzing data in workforce training environments. Students use statistical inferencing and data analytics to identify trends, support claims, and improve real-world workforce training interventions and challenges. Data visualiztion, storytelling, and presenting reports are also emphasized in this course. These skills prepare students for careers as qualified data analysts, trainers, and instructional designers in various industries and schools worldwide. Prior experience in mathematics, computer science, or statistics is not required. F,S
  • 3.00 Credits

    (3 credits) This course explores fundamental tools and methods for collecting, managing, and processing data (big and small) using models, and statistical inferencing to identify trends, support claims, and solve real-world problems in varied disciplines. Data visualization, storytelling techniques, and applying data analysis to education or workforce training are also emphasized. All required knowledge is covered throughout the course and prior experience in mathematics, computer science or statistical analysis is therefore not required. F,S,Su
  • 3.00 Credits

    (3 credits) This course examines the ecology of modern computing through the lens of abstraction, a technical concept that explains how the relationships among hardware and software components impact device functionality. Students are challenged to analyze use cases and identify strategies to design, manage, and troubleshoot computing systems to solve real-world problems. F,S,Su
  • 3.00 Credits

    (3 credits) This course promotes understanding of computer programming and logic by teaching students to "think like a computer". This course explores skills needed to develop and design language-independent solutions to solve computer-related problems. This course also covers development and design basics, including use of variables, control and data structures, principles of command-line, and object-oriented languages. Course assessment includes quizzes, forum discussions, and project assignments. F,S,Su
  • 3.00 Credits

    (3) Technologies play a central role in our culture, in the decisions we make, in our social relationships, in our health, in our safety, in conflict resolution, in the careers we pursue, in the way we work, play and live. Given this, part of what it means to be human is to be a user of technololgy. Gaining a clearer and more well- articulated understanding of the moral and social-political implications of technologies thus allows for a more considered view of our place in the world and our progress as a human civilization (scientifically, ethically, and socially). The course considers technololgies from different human perspectives. F,S.
  • 3.00 Credits

    (3) An introductory course that provides students with an overview of the concepts and methods of information design, the process of presenting information in a clear and effective way. This course focuses on information design in the humanities, and covers topics ranging from an introduction to the basic principles of visual information representation to hands-on applications of those concepts in creating digital documents. Students will explore a wide variety of free and professional software applications used in information design, including online mapping applications such as Google Maps and ArcGIS Online, infographics applications such as Piktochart, and interactive presentation applications such as Prezi. F, S, Su.
  • 3.00 Credits

    (3 credits) This course provides students with a critical foundation in telling digital stories through web-based languages HTML and CSS. The course focuses on providing students a foundation in how the web works, the information organization and logic of a web site, the ways HTML works to structure web pages, and the ways CSS works to style those pages. Students learn to write HTML and CSS, and design story-based web pages through local coding practices and processes, thinking carefully and expansively about how people access web-based information, and how to ensure that everyone, regardless of device, bandwidth, or ability, can access that information. Through hands-on, critical making practices, students gain important skills and knowledge in conceptualizing, testing, designing, writing, and coding web-based narrative. Offered as needed
  • 3.00 Credits

    (3 credits) An introductory course that provides students with a broad overview of the history, concepts, and methods of computing in the humanities. This course focuses not only on how use of computer technology has evolved in humanities disciplines and humanities-centered interdisciplinary research, but also explores basic methods and techniques in digital humanities through the examination of existing projects and hands-on exercises that allow students to build practical skill sets. F,S,Su
  • 3.00 Credits

    (3) This course provides a basic knowledge of how computers operate and are operated, as well as the computational and procedural logics, media, and languages employed in the Digital Humanities. Students will also achieve a basic understanding of the principles of coding. The course also serves as an introduction to modes of collaboration between those who work conceptually with the Digital Humanities and those who are assigned the tasks of implementing the technical side of such projects. F, S, Su.
  • 3.00 Credits

    (3) An introductory course that provides students with an overview of digital sources in the humanities. This course focuses not only on how the creation and use of digital sources have evolved in humanities disciplines and humanities-centered interdisciplinary research, but also explores the use of these sources through a critical examination of existing projects that utilize digital images, texts, maps, audio, and other digitial media. Students will also develop practical skill sets through hands-on exercises utilizing humanities-based digital resources. F, S, Su.
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