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Course Criteria
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3.00 Credits
{ISAT B437} (Prerequisite: CSCI/ISAT B207 and MGMT B371, or consent of instructor) This course introduces students to project management concepts, techniques, and tools used by project managers to plan, initiate, manage and close information technology projects. Topics include: the systems approach to project management; application of a project management framework to the planning and management of scope, cost, people, expectations, risk, communications, and procurement; agile methodologies; project management software.
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3.00 Credits
{ISAT B450} (Prerequisite: CSCI B350 or consent, and STAT B340) An introduction to modeling and simulation. Topics include fundamental techniques in designing, coding, and use of simulation software to represent actual or theoretical systems in order to observe their behavior and evaluate design correctness.
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3.00 Credits
(Prerequisite: CSCI B350 or consent.) Game concept development; User interface design; Graphics (2D, 3D, animation, and advanced techniques); Game physics; Real-time interaction; Intelligent characters; Software engineering considerations.
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3.00 Credits
(Prerequisite: CSCI B104 or CSCI B145, MATH B230 or CSCI/MATH B280, STAT B340) Overview of digital image processing techniques and their applications; transforms, enhancement, analysis, segmentation, compression, color image processing; computer projects.
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3.00 Credits
(Prerequisite: CSCI B350 and CSCI B365 or consent) Concepts of visualization and human vision system; hardware and software basics of computer graphics; visualization pipeline; data representation and processing in computer graphics; algorithms in rendering 2D and 3D geometry; image processing; applications of visualization in science and technology.
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3.00 Credits
{ISAT B469} (Prerequisite: CSCI B104 or CSCI B145, MATH B230 or CSCI/MATH B280, and CSCI B150) Architecture and interconnection of parallel computers; parallel programming models and applications; issues in high performance computing; programming of parallel computers; general purpose GPU programming and applications.
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3.00 Credits
{ISAT B470} (Prerequisite: CSCI B350 or consent) Testing theory and techniques for software systems; software development process, specification, black-box and white-box testing, configuration and compatibility testing, usability testing, quality assurance, testing planning, and documentation.
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1.00 Credits
{ISAT B499} (Prerequisite: Computational Science major or consent of instructor) Practical full-time work experience in an area of Computational Science, selected by the student and approved by the Department Chair or Computational Science Program Coordinator. For 1 credit, 45 minimum internship work hours required; for 2 credits, 90 work hours, and for 3 credits, 135 work hours.
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3.00 Credits
(Prerequisite: MATH B142) Principles of computational mechanics; equilibrium of particles and rigid bodies; distributed forces, centroids, and centers of pressure, mass, and gravity; moments of inertia; analysis of simple structures and machines.
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3.00 Credits
(Prerequisite: PHYS B211 or consent of instructor) Principles and practice of visualization and graphical representation using modern computer-aided design tools.
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