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Course Criteria
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3.00 Credits
3737. Game Programming. Programming and development of computer games using a game programming environment. Software tools for coding 2D and 3D graphics and animation, sprites and other assets, and handling input events, motion, and collisions. Object-oriented programming and AI concepts for game development. Prereq.: CSIS 1595 or CSIS 2610. 3 s.h.
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3.00 Credits
3738. Graphics and Animation for Gaming. Design and implementation of animated characters in 3D computer games. Mesh design creation; surface materials, textures, and lighting; skeletal and facial rigging; motion and animation. Underlying physical principles and realistic character design concepts. Use of 3D animation software. Prereq.: CSIS 1595 or CSIS 2610. 3 s.h.
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4.00 Credits
3740. Computer Organization. Basic hardware components, structure, and implementation of computer systems. Assembly language and instruction set architecture. Combinational and sequential digital logic. CPU and control unit design. Prereq.: CSIS 2605 or CSIS 2610. 4 s.h.
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3.00 Credits
3755. Information Assurance. Confidentiality, integrity, and authenticity of information. Methods of controlling access to electronic data, enforcing security policies, protecting against malicious attacks (including web site attacks), intrusion detection, and disaster recovery. Prereq.: CSIS 1590 or CSIS 2605 or CSIS 2610. 3 s.h.
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3.00 Credits
3756. Security Design. Operating system security concepts, techniques and applications including MS Windows and LINUX/UNIX platforms. Includes a hands-on design project. Prereq.: Either CSCI 5806 or CSIS 3755 and either CSIS 1525 or CIS 3718. 3 s.h.
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3.00 Credits
3757. Computer Forensics. Professional computer forensics, including methods and investigative techniques for the discovery and recovery of digital images and information at all levels, from PCs to large information systems. Chain of evidence and investigative techniques for cybercrime detection. Prereq.: CSIS 3755. 3 s.h.
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3.00 Credits
3760. Electronic Commerce Programming. Programming for client/server systems related to electronic commerce, including server-side languages such as Perl and Client-side languages such as JavaScript. Topics include form validation and parsing, database access and manipulation, and design, networking, and security issues. Prereq.: CSIS 2605 or CSIS 2610. 3 s.h.
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3.00 Credits
3761. Electronic Commerce Strategies. Advanced concepts for development and maintenance of electronic commerce web sites. Topics include e-commerce paradigms, software and programming, and infrastructure issues. Site design, evaluation, deployment, and administration issues, including prototyping and SDLC issues. Building web-based training components. Includes IT project. Prereq.: CSIS 2660 and INFO 2663. 3 s.h.
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4.00 Credits
3782. Cisco Networking Academy 1. Current and emerging networking concepts and technology. Topics include networking standards, terminology, and protocols; LANs and WANs, the OSI and TCP/IP models, network topology and design, physical and logical addressing, subnet masking, router configuration and programming. Includes structured cabling project. Three hours lecture and three hours lab. Prereq.: CSIS 1590, and either CSIS 2605 or CSIS 2610. By permit only. 4 s.h.
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4.00 Credits
3783. Cisco Networking Academy 2. Advanced networking concepts and technology. Topics include LAN switching, VLAN design and implementation, IGRP, Access Control Lists, Novell IPX, Token Ring, Network Management, WAN design, WAN protocols (PPP, Frame Relay, ISDN), CCNA certification review. LAN design project. Three hours lecture and three hours lab. Prereq.: CSIS 3782. 4 s.h.
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