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Course Criteria
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4.00 Credits
Mathematical representation, characterization, and analysis of continuous-time signals and systems. Development of elementary mathematical models of continuous-time dynamic systems. Time domain and frequency domain analysis of linear time-invariant systems. Fourier series, Fourier transforms, and Laplace transforms. Sampling theorem. Filter design. Introduction to feedback control systems and feedback controller design. Prereq: ENGR 210. Prereq or Coreq: MATH 224.
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3.00 Credits
Introduction to basic concepts and algorithms used in the numerical solution of common problems including solving non-linear equations, solving systems of linear equations, interpolation, fitting curves to data, integration and solving ordinary differential equations. Computational error and the efficiency of various numerical methods are discussed in some detail. Most homework requires the implementation of numerical methods on a computer. Prereq: MATH 122 and either ENGR 131 or EECS 132.
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4.00 Credits
Fundamentals of digital systems in terms of both computer organization and logic level design. Organization of digital computers; information representation; boolean algebra; analysis and synthesis of combinational and sequential circuits; datapaths and register transfers; instruction sets and assembly language; input/output and communication; memory. Prereq: ENGR 131 or EECS 132.
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3.00 Credits
This class begins with an examination of the history of video games and of game design. Games will be examined in a systems context to understand gaming and game design fundamentals. Various topics relating directly to the implementation of computer games will be introduced including graphics, animation, artificial intelligence, user interfaces, the simulation of motion, sound generation, and networking. Extensive study of past and current computer games will be used to illustrate course concepts. Individual and group projects will be used throughout the semester to motivate, illustrate and demonstrate the course concepts and ideas. Group game development and implementation projects will culminate in classroom presentation and evaluation. Prereq: EECS 132.
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4.00 Credits
A course to improve programming skills, software quality, and the software development process. Software design; Version control; Control issues and routines; Pseudo-code programming process and developer testing; Defensive programming; Classes; Debugging; Self-documenting code; Refactoring. Prereq: EECS 233.
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1.00 - 3.00 Credits
Independent projects in Computer Engineering, Computer Science, Electrical Engineering and Systems and Control Engineering. Recommended preparation: ENGR 131 or EECS 132. Prereq: Limited to freshmen and sophomore students.
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1.00 - 3.00 Credits
Special topics in Computer Engineering, Computer Science, Electrical Engineering, and Systems and Control Engineering. Prereq: Limited to freshmen and sophomores.
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2.00 Credits
This course is an introductory experimental laboratory for digital networks. The course introduces students to the process of design, analysis, synthesis and implementation of digital networks. The course covers the design of combinational circuits, sequential networks, registers, counters, synchronous/asynchronous Finite State Machines, register based design, and arithmetic computational blocks. Recommended preparation: EECS 281.
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3.00 Credits
A general introduction to basic mathematical terminology and the techniques of abstract mathematics in the context of discrete mathematics. Topics introduced are mathematical reasoning, Boolean connectives, deduction, mathematical induction, sets, functions and relations, algorithms, graphs, combinatorial reasoning. Offered as EECS 302 and MATH 304. Prereq: MATH 122 or MATH 124 or MATH 126.
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3.00 Credits
Analysis and design techniques for control applications. Linearization of nonlinear systems. Design specifications. Classical design methods: root locus, bode, nyquist. PID, lead, lag, lead-lag controller design. State space modeling, solution, controllability, observability and stability. Modeling and control demonstrations and experiments single-input/single-output and multivariable systems. Control system analysis/design/implementation software. Prereq: EECS 246 or equivalent.
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