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  • 3.00 Credits

    Students study approaches to storytelling and their application in visual narrative. Students will analyze historical examples of visual narratives and imagery related to character design, learn pre-production for character design and will develop concept art and character sheets.
  • 3.00 Credits

    Students will explore the concept of play and how it works in building game strategies. This course covers foundation game design and workflow from inception to execution. Students will develop, plan, realize and propose their game concepts as well as make and play-test game prototypes. Three additional hours per week of outside class work is expected.
  • 3.00 Credits

    This course is an introduction to software associated with the design of three-dimensional objects in virtual space. Students in this class will learn to use three dimensional modeling and rendering software to develop their ideas, visualize those ideas as three-dimensional forms, and present their ideas to others. Students will develop 3D drawings defined by the professor and based on their own body of work. A minimum of 3 hours of work outside of class is required per week. Open to all students in Electronic Media and the College of Visual and Performing Arts except Music, Music Education, and Communication Studies.
  • 3.00 Credits

    and learn how to execute it, starting from conception to its final delivery. Basic production techniques, project planning, and linear versus non-linear narrative are all fundamental components covered in this course. Students will be introduced to and become proficient in using a variety of state of the art animation programs. Students will also learn how to plan and create storyboards to organize their animation ideas effectively. Prior experience with Photoshop software is required. A minimum of 3 hours of work outside of class is required per week.
  • 3.00 Credits

    This course provides an introductory overview of 3D Animation. Students will learn how to execute a 3D Animation project from concept to final delivery and will become proficient in a variety of contemporary animation software programs. Students will also learn the theory and history of animation within the context of a popular art form that transcends culture and language.
  • 3.00 Credits

    This course provides a digital fabrication foundation for all majors in College of Visual and Performing Arts. In this course, students will complete a series of projects exploring 3D modeling, 3D scanning technologies, and experimental approaches to digital model generation. Simultaneously, digital models will be made physical through additive and subtractive fabrication technologies including 3D printing, CNC milling, and laser cutting. Students will be introduced to art works, artists working with the medium, and application of this technology in commercial industry. A minimum of 3 hours of work outside of class is required per week.
  • 3.00 Credits

    This course introduces students to how human beings use digital interactive images to communicate, affect socio-political divides, establish identity and construct gender. Persuasive technological illusions of motion and space and advances in interface technologies bring us closer full sensory computing, the course will investigate these technologies and their potential for our globalized information society.
  • 3.00 Credits

    'ANI 303: Senior Seminar' connects the artistic production techniques and practices students have developed with professional preparations all students must be exposed to before heading out into the industry world. This course will foster the development of a cohesive portfolio of work and/or a professional show reel of animated excerpts. Additionally it will prepare students with professional tools and mindsets to achieve better outcomes in application pools and in early-stage career positions. This includes organizing a resume and cover letter, going through additional application processes, performing and evaluating peers in mock interviews, and preparing a final group exhibition of work. Class time will be dedicated to lectures, demonstrations, field trips, consultations, and presentations in a studio situation.
  • 3.00 Credits

    'Visual Storytelling Studio' is an intermediate and advanced drawing course for in-depth study of approaches to storytelling and their application in their visual narrative. Students will analyze historical examples of visual narratives and imagery related to character design, learn pre-production for character design and will develop concept art and character sheets. Representative areas of inquiry include: digital drawing and designing; storyboarding language and approaches; anatomy and the figure; color theory; material investigations; developing artistic style; and others. Within each umbrella topic, a range of techniques, concepts, and subject matter will be explored. Students will become more fully fluent in the aesthetic concepts associated with a specific topic and develop methods of presentation based on professional practices. Primary emphasis is on the development of an individual direction within the context of historical and contemporary techniques, ideas and images in concept art. This class is repeatable. Each time a student repeats the class they will be expected to further develop their technical expertise and produce a professional cohesive body of artwork. A minimum of 3 hours of work outside of class is required per week. This course is repeatable up to 6 times for a total of 18 credits, and can be taken for a total of six credits per semester.
  • 3.00 Credits

    This course is an advanced use of 3D sculpting, texturing and rendering software to develop character and object designs. Students in this class will learn advanced modeling, sculpting, 3D digital painting/texturing, uv mapping, and rendering techniques to develop their ideas and present their ideas to others. Students will develop 3D drawings defined by the professor and based on their own body of work. Each time a student repeats the class they will be expected to further develop their technical expertise and a professional cohesive body of artwork. A minimum of 3 hours of work outside of class is required per week.
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