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  • 2.00 Credits

    This course introduces students to Adobe Photoshop Creative Cloud. Students will be introduced to Adobe Photoshop workspace, basic selection processes and tool operations. In this course, the student will learn fundamental techniques to edit and enhance photos and create original artwork. Basic operations will include working with layers, typographic design, blending modes, channels and masks. Upon completion of this course, the student will create a final project using techniques from lessons learned. 2C/2/0/0
  • 2.00 Credits

    This course is a continuation of Photoshop I. Topics include creating vector objects, making composited images, video editing techniques, mixer painting techniques and overview of elements of art and Principles of Design for taking the Photoshop ACA (Adobe Certified Associate) certification. Students will create a final project using the various skills learned in Photoshop 1 and 2. Students will also construct a digital portfolio that contains all projects completed in class. All students will take the Adobe Creative Cloud Adobe Certified Association (ACA) exam. (Prerequisite(s): DGIM 1483 Photoshop 1 or equivalent knowledge) 2C/2/0/0
  • 4.00 Credits

    This course introduces the student to Adobe Photoshop 7. Topics include the Photoshop interface, hardware and software requirements, file formats, pixels, vectors, resolution, color theory, Photoshop color management, masks, type and topography, painting tools and brushes, layers and layer styles, filters, extract, liquefy and the pattern maker, image composition, retouching, composting, lmageReady, Web design, print and prepress, actions, and automation. This is a hands-on course where the students will develop a project using the knowledge gained in class. 4C/4/0/0
  • 4.00 Credits

    This course introduces students to the Blender 3D Animation Tool. Topics will include navigating the Blender interface, object creation and editing, Blender modifiers, material & texture application, lighting and camera setup, multi-resolution sculpting, UV texture mapping, particle tools, shape keys and render setups. Students will be expected to develop an individual animation project using techniques from the lessons learned. 4C/4/0/0
  • 2.00 Credits

    This course introduces various web logging (blogging) applications currently in use today on the World Wide Web, along with common practices used by bloggers. Applications to be covered include Blogger, Tumblr, Twitter, WordPress, plus other newly developed applications. In addition to the general use of these applications, students will be introduced to techniques used for Search Engine Optimization (SEO), web traffic analytics, monetized ad placement, Real Simple Syndication (RSS) support, as well as audio and video blogging options. While there is no prerequisite for this course, students are strongly encouraged to have a basic understanding of the Hyper Text Markup Language (HTML). 2C/2/0/0
  • 4.00 Credits

    This course continues to explore the features of the Blender 3D Animation Tool. Topics will include rigging and skinning fundamentals, inverse kinematic modeling, 3D sculpting tools, character modeling, re-topology body parts, material application and character walk cycle creation. Students will be expected to develop an individual animation project using techniques from the lessons learned. (Prerequisite(s): DGIM 1490 3D Animation Fundamentals) 4C/4/0/0
  • 2.00 Credits

    This course introduces students to the fundamentals of digital animation with specific focus on two dimensional software animation tools. Topics will include the 12 basic principles of animation as applied to both hand drawn and computer animation, support for web animation on multiple platforms with emphasis on mobile devices, layer editing, audio and video support as well as integration of traditional still image graphic tools into the animation process. Software used in this class will include but not limited to Processing, Adobe Edge and Stencyl, as well as other HTML5 compliant web animation software tools. This is a hands-on course where the students will develop a final project using the knowledge gained in class. 2C/2/0/0
  • 4.00 Credits

    This course introduces standard techniques and strategies used in traditional two dimensional, web-based video games. Browser-based games will be constructed using HTML 5, Javascript and the Tumult Hype web development environment. Projects will include trivia games, pattern matching games, maze games, logic games and simple casino simulations. Students will develop multiple mini-games for an online, web-based portfolio. (Pre-requisite or Co-requisite: DGIM 2521 2D Web Animation or instructor permission) 4C/4/0/0
  • 4.00 Credits

    This course continues to develop traditional two dimensional web-based video games using Javascript, HTML5 and Tumult Hype. Game projects will include spritesheet animations, side scrollers, dungeon crawlers, moving targets, space themed invasions and various pong-style clones. Students will develop multiple mini-games for an online, web-based portfolio. (Prerequisite DGIM 2530 Web Based Game Design 1) 4C/4/0/0
  • 4.00 Credits

    In this course, the student will work with Adobe Illustrator CC creating projects that will help build the foundation for effectively using this software. Topics covered will include Adobe Illustrator workspace, selection process and tool operations. Students will be introduced to vector fundamentals and as they relate to raster based graphics. Students will learn how to create and modify objects in illustrator using various transformation, layer, color and filter operations. In addition, students will learn pen tool operations and how to manipulate open and closed objects. Upon completion of this course, the student will complete a final project using techniques from lessons learned. In addition, all students will take the Adobe Creative Cloud Adobe Certified Association (ACA) exam. 4C/4/0/0
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