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  • 4.00 Credits

    This course continues to develop traditional two dimensional web-based video games using Javascript, HTML5 and Tumult Hype. Game projects will include spritesheet animations, side scrollers, dungeon crawlers, moving targets, space themed invasions and various pong-style clones. Students will develop multiple mini-games for an online, web-based portfolio. (Prerequisite DGIM 2530 Web Based Game Design 1) 4C/4/0/0
  • 4.00 Credits

    In this course, the student will work with Adobe Illustrator CC creating projects that will help build the foundation for effectively using this software. Topics covered will include Adobe Illustrator workspace, selection process and tool operations. Students will be introduced to vector fundamentals and as they relate to raster based graphics. Students will learn how to create and modify objects in illustrator using various transformation, layer, color and filter operations. In addition, students will learn pen tool operations and how to manipulate open and closed objects. Upon completion of this course, the student will complete a final project using techniques from lessons learned. In addition, all students will take the Adobe Creative Cloud Adobe Certified Association (ACA) exam. 4C/4/0/0
  • 2.00 Credits

    This course teaches the student how to create a portfolio. In this course the students will create a digital (web-based) and hard copy (paper) portfolio. Topics will include portfolio definitions, design, types, goals, content, organization, and presentation showing their creative talents to an audience of peers, instructors, and industry professionals. (Prerequisite(s): DGIM 1400 Introduction to Computer Graphics or instructor approval) 2C/2/0/0
  • 2.00 Credits

    This course teaches students how to create and edit digital sound for use in computer animation. Topics include analog and digital sound techniques and equipment, analog to digital conversion, basic sound editing, formats and sound conversion, digital to analog conversion, and basic sound effect techniques for use in computer animation. 2C/2/0/0
  • 2.00 Credits

    This course focuses on digital video editing using the Premiere Pro video editing software. Techniques involving multitrack video editing and digital audio integration will be explored, along with the creation of various title effects, fade/transition effects and other standard industry practices. In addition, the topics of video filetype and codecs, demo reel creation, use of other software tools for footage creation and basic video capture techniques will be explored. 2C/2/0/0
  • 2.00 Credits

    This course focuses on digital video editing using the Final Cut Pro video editing software. Many of the same general techniques covered in DGIM 2587 will be covered but done from the perspective of the Final Cut Pro interface. In addition, video distribution via the web, live video streaming techniques and video integration into the web using the HTML5 standards will be explored. (Prerequisite(s): DGIM 2587 Digital Video 1) 2C/2/0/0
  • 2.00 Credits

    This course introduces the Adobe tool After Effects and explores its usage in video and film post production. Students will learn to animate, alter and compose media in both 2D and 3D space. Various other Non-Linear editing methods will be explored. Advanced keyframing techniques will be explored in depth along with other standard post-production techniques used in modern video editing. Various After Effect plug-in usage will be explored, along with the integration of After Effects with other tools in the Adobe suite. Finally, the features of various competing products to After Effects, such as Blender and Jahshaka will be reviewed and compared. (Prerequisite(s): DGIM 2587 Digital Video 1 or concurrent) 2C/2/0/0
  • 2.00 - 8.00 Credits

    A cooperative work-student program between Saint Paul College's Graphics & Digital Multimedia program and a business facility to allow the student an employment-like experience. (Prerequisite(s): Instructor approval) Variable credits 2-8
  • 1.00 - 6.00 Credits

    Provides learning experiences that meet the needs of students, major programs, and the College. (Prerequisite(s): Instructor approval) Variable credits 1-6
  • 4.00 Credits

    This course is meant to integrate and expand upon the various animation, video editing and image manipulation skills developed in previous classes in this area. In addition, students are expected to explore new and emerging technologies in the area of animation as part of preparing for future changes in this rapidly changing area. Students will be expected to develop both individual and group animation projects for use in their Internet based portfolio. (Prerequisite(s): DGIM 1490 3D Animation Fundamentals) 4C/4/0/0
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