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Course Criteria
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3.00 Credits
Computer Aided Sculpting. (2-3). Credit 3. Mathematical and artistic principles of 3-D modeling and sculpting; includes proportion skeletal foundation, expression and posture, line of action; curves, surfaces and volumes, interpolation and approximation, parametric and rational parametric polynomials, constructive solid geometry, and implicit representation. Prerequisite: Approval of instructor. Cross-listed with CSCE 648.
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3.00 Credits
Experimental Visual Techniques. (2-2). Credit 3. Theory and experimental techniques for computer graphics, animation, video, and other forms of electronic visualization including innovative hardware and software systems, artificial life, virtual reality, volume methods and hypermedia. May be taken twice. Prerequisite: VIZA 654 or 656 or approval of instructor.
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3.00 Credits
Physically-Based Modeling. (2-2). Credit 3. Physical simulation as used in choreography, geometric modeling, and the creation of special effects in computer graphics; a variety of problems and techniques are explored which may include particle-methods, modeling and simulation of flexible materials, kinematics and constraint systems. Prerequisite: Approval of instructor. Cross-listed with CSCE 649.
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3.00 Credits
Physical Computing for Art and Design. (1-4). Credit 3. Theory and creative application of digital technology in studio art and design practice to create dynamic environments, interactive objects, and tangible interfaces in the physical world; technologies involved include microcontrollers, basic electronics, sensors, actuators, motors, wireless and internet data communication, light, sound, and wearable devices. May be taken 2 times for credit. Prerequisites: Graduate classification in Visualization or approval of instructor.
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4.00 Credits
Digital Compositing. (3-2). Credit 4. Principles of Digital Compositing—Image based lighting and modeling, camera calibration, shape reconstruction, reconstruction of transparency and specularity and digital compositing of computer generated animations with video images. Prerequisite: VIZA 613 or approval of instructor.
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3.00 Credits
Computational Geometry. (3-0). Credit 3. Design and analysis of algorithms for solving geometrical problems; includes convex hull problems, Voronoi diagrams, range searching and proximity problems. Prerequisite: CSCE 311 or approval of instructor. Cross-listed with CSCE 620.
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3.00 Credits
Computer Graphics. (3-0). Credit 3. Representation of 3-dimensional objects, including polyhedral objects, curved surfaces, volumetric representations and CSG models' techniques for hidden surface/edge removal and volume rendering; illumination and shading; antialiasing; ray tracing; radiosity; animation; practical experience with state-of-the-art graphics hardware and software. Prerequisite: CSCE 441 or approval of instructor. Cross-listed with CSCE 641.
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3.00 Credits
Robotics Programming. (3-0). Credit 3. Manipulator dynamics, position control, hybrid position/force control, and impedance controls; advanced topics in manipulator motion planning, assembly planning and grasp planning; cell decomposition; retraction; back projection; hypothesize-and-test; and potential field methods; subassembly stability; task-level and fine motion planning; grasp stability; grasp synthesis; dexterous manipulation. Prerequisite: CSCE 452 or approval of instructor. Cross-listed with CSCE 643.
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3.00 Credits
Geometric Modeling. (3-0). Credit 3. Geometric and solid modeling concepts, Freeform curves and surfaces (splines and BeZier) with their relational, intersectional and global mathematic properties; parametric representation of solids, topology of closed curved surfaces, boundary concepts and Boolean/Euler operators; construction and display of curves and surfaces, and solid models. Prerequisites: CSCE 441 and 442 or equivalent. Cross-listed with CSCE 645.
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3.00 Credits
Advanced Topics in Physically Based Modeling. (2-2). Credit 3. Current research and advanced methods in choreographing motion for animation using a physics-based approach; mainstream research literature in animation; theoretical and methodological topics addressed, through both study and implementation. May be taken twice. Prerequisite: Approval of instructor.
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