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Course Criteria
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3.00 Credits
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Lecture Hrs = 3, Lab Hrs = 1 Prerequisite: READ 301 or ESOL 311 or equivalent
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3.00 Credits
Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. Lecture Hrs = 3, Lab Hrs = 1 Prerequisite: READ 301 or ESOL 311 or equivalent
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3.00 Credits
Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. Applies skills learned in previous classes in a simulated real-world design team experience. Lecture Hrs = 3, Lab Hrs = 1 Prerequisite: GAME 1212, GAME 1302, and GAME 1306
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3.00 Credits
Testing and debugging gaming and simulation applications in the alpha and beta stages of production. Includes critiques of the product and written documentation of the testing and debugging processes. Lecture Hrs = 3, Lab Hrs = 1 Prerequisite: READ 301, ESOL 311, or equivalent Pre/Corequisite: GAME 2332
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3.00 Credits
Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. Lecture Hrs = 3, Lab Hrs = 3 Prerequisite: GAME 2338
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3.00 Credits
The world and its climate regions, its resources, and man's use of the earth and its resources. Lecture Hrs = 3, Lab Hrs = 0 Pre/Corequisite: READ 301 or equivalent
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3.00 Credits
A study of major developed and developing regions with emphasis on the awareness of prevailing world conditions and developments, including emerging conditions and trends, and the awareness of diversity of ideas and practices to be found in those regions. Course content may include one or more regions. Lecture Hrs = 3, Lab Hrs = 0 Prerequisite: READ 301 or equivalent, ENGL 301 or equivalent
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3.00 Credits
Survey of physical sciences with emphasis on the earth's ecological and geological processes. Note: Students are advised to complete their science requirements before attempting this course. Lecture Hrs = 3, Lab Hrs = 0 Prerequisite: READ 301 or ESOL 311 or equivalent
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3.00 Credits
Earth forms, structures, materials and processes which have formed them. An introduction to minerals, rocks and topographic maps. Optional field trips. Lecture Hrs = 3, Lab Hrs = 3 Prerequisite: READ 302, ESOL 312, or equivalent
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3.00 Credits
A history of the earth and the development of its life forms and land forms throughout geologic time. Introduction to fossils and geologic maps. Optional field trips. Lecture Hrs = 3, Lab Hrs = 3 Prerequisite: READ 302, ESOL 312, or equivalent
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