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Course Criteria
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3.00 Credits
The key elements of filmmaking are elaborated. Cinematography, movement, sound effects, editing, music, genre, and story are included. Relevant examples from the first silent films to contemporary films are explored. Application of standard techniques to student work is emphasized. A writing intensive course. 3 credits (Fall)
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3.00 Credits
The course builds on skills learned in ANM 104 Animation Pre-Production I. Scriptwriting, Treatments, and Storyboarding. Techniques necessary to edit and mix digital audio files are presented. Students create a professionalquality animatic using industrystandard digital animation and editing software. A pre-production for the Sophomore Film Project is completed in the course. A studio course. Prerequisite: ANM 101, ANM 104. 3 credits (Spring)
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3.00 Credits
The history of animation, from the earliest experiments on film to today's digital-age film are explored. Types of animation from traditional cel animation to experimental animation, to advanced special effects are considered. The impact of various types of animation on modern cinema is analyzed. 3 credits (Spring)
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3.00 Credits
Scriptwriting for animation and how animation scripts differ from live action film and video scripts are presented. Creative problemsolving is used to write scripts that contain compelling storytelling in an artistic/original style. Use of the computer and related software as tools in scriptwriting, treatments, and storyboarding is explored. 3 credits (Fall)
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2.00 Credits
Traditional techniques of handdrawn animation using a light table, animation pegboard, and pencils are presented. The basic principles of animation, such as squash and stretch, anticipation, follow-through, keyframing, in-betweens, and exaggeration are emphasized. A studio course. Prerequisite: ANM 101, ANM 104, ART 104. Corequisites: ANM 102, ANM 103. 3 credits (Spring)
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2.00 Credits
The course builds on basics learned in ANM 105 Introduction to 2-D Animation I. An exploration of the challenges of hand-drawn character animation. Practice in drawing projects in pencil and paper format, photographing and scanning drawings, and drawing into a computer using a Wacom tablet. A studio course. Prerequisite: ANM 101, ANM 102, ANM 103, ANM 104, ANM 105, ART 104. 3 credits (Fall)
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3.00 Credits
Use of basic organic shapes to construct animated characters is explored. Exaggerated proportion, paradoxes, and posture to enhance and change character are emphasized. Gesture and facial expressions are studied. A variety of character styles are presented to prepare students for the diverse needs of the animation industry. A studio course. Prerequisite: ANM 103, ANM 104, ANM 105, ART 104, ART 103. 3 credits (Fall)
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3.00 Credits
The course builds upon knowledge and skills in ANM 201 Advanced 2-D Animation and ANM 204 Introduction to 3-D Computer Animation. The creation of effective skeletal rigs for pre-existing bipedal characters is emphasized. Blend shapes and creation of custom attributes to speed up animation production skills are emphasized. A studio course. Prerequisite: ANM 101, ANM 102, ANM 103, ANM 104, ANM 105, ANM 201, ANM 204, ART 101, ART 103, ART 104. 3 credits (Fall)
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3.00 Credits
Industry-standard software is used to learn the fundamental tools and techniques of animating in three-dimensions. Students become familiar with refined structure and interface and translate knowledge and skills regarding traditional animation to a more highly-technical software package. A studio course. Prerequisite: ANM 101, ANM 102, ANM 103, ANM 104, ANM 105, ART 103, ART 104. 3 credits (Fall)
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3.00 Credits
Processes involved in modeling characters and sets used for animation are explored. Using a combination of subdivision surfaces and polygons, students model characters using software. Modeling objects using NURBS surfaces is included. Prerequisite: ANM 101, ANM 102, ANM 103, ANM 104, ANM 105, ANM 204, ART 103, ART 104. 3 credits (Spring)
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