|
|
|
|
|
|
|
Course Criteria
Add courses to your favorites to save, share, and find your best transfer school.
-
8.00 Credits
Students are assigned to various clinical laboratories to become familiar with organization and operation. Students also gain insight into how the clinical laboratory practitioners relates to the entire medical team and to the community. Students gain experience with patients and in performing procedures required of a laboratory technician. Prerequisite: Acceptance into the second year of the MLT Program.
-
4.00 Credits
This course introduces new concepts in the clinical laboratory including laboratory management; state and federal regulations such as HIPPA, CLIA, and Medicare; point of care testing, and the prevention of laboratory errors. Other topics include clinical virology, tumor markers, and heavy metals. Students are also prepared for certification examinations. Prerequisite: Acceptance into the second year of the MLT Program.
-
1.00 Credits
Explores the different job areas within multimedia field. Roles of the multimedia team are examined and explained. Create a basic multimedia project using entry level multimedia industry standard authoring software; and the first portion of a multimedia portfolio targeted to job acquisition. Completion of CAS 111D highly recommended.
-
2.00 Credits
Introduces multimedia development and design process. Includes developing multimedia team and identifying the job titles, functions and skills; designing a multimedia project, identifying target audience, project budget and development time lines; applying instructional design guidelines to a multimedia project, developing multimedia portfolios. Prerequisites: Previous or concurrent: MM 110, or instructor permission.
-
3.00 Credits
Introduces graphics, text, audio, and video development for multimedia. Students produce multimedia elements using a variety of tools, such as digital still and video cameras, analog video cameras, scanners, and the internet. Graphic, video and audio editing software, such as Adobe Photoshop(TM) and Apple Final Cut Pro(TM) are introduced. Prerequisites: Previous or concurrent: MM 120, or instructor permission.
-
3.00 Credits
Introduction to producing a usable multimedia project that incorporates the principles and practices from MM 110, MM 120 and MM 130. Students develop an interactive multimedia project incorporating graphics, text, video, and audio, using multimedia industry standard authoring software (Macromedia Director[TM]). The cross platform project may be used on PCs (Windows) and Macintosh computers and the World Wide Web. Additional lab time required. Prerequisites: MM 130 (previous or concurrent) or instructor permission.
-
2.00 Credits
Plan and produce a multimedia presentation using industry level presentation software (Microsoft PowerPoint[TM]). Incorporate design theory, clip-art, video clips and sound into a Microsoft PowerPoint(TM) presentation. Emphasis on quality, presentation flow and program design.
-
1.00 Credits
Introduction to finalizing the multimedia project through quality assurance, beta testing and group evaluation. Technical support, product documentation, final production and packaging will be addressed. The strengths and weaknesses of various delivery options will be reviewed. The authoring project developed in Multimedia 140 will be the project used for this class. Prerequisite: Previous or concurrent: MM 140, or instructor permission.
-
2.00 Credits
Develop a marketing plan that will lead to employment in the multimedia field. Describe the primary features of guerrilla marketing. Create professional quality promotional materials. Managing the production of a multimedia project including project planning, production scheduling and management, cost estimating, resource management, proposing, marketing/ advertising, copyright issues and contract development strategies. Prerequisites: Previous or concurrent: MM 130 and MM 140 or instructor permission.
-
3.00 Credits
Emphasizes design concepts including layout, typography, color theory, and information architecture with the goal of creating interactive designs that balance aesthetics and function. Develops a working knowledge of interface design using standard drawing programs such as Macromedia Freehand, which translate created designs seamlessly into other software tools such as Adobe Photoshop, Macromedia Flash and Dreamweaver. Students participate in "real-world", client focused, collaborativeteam design projects, which include assigned positions, such as project manager, account manager, creative director, art director, copywriter, and programmer. Students will critique work and post projects to the department web site as directed. Prerequisites: MM 120, 130; CAS 111D, 175; or instructor permission.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Privacy Statement
|
Terms of Use
|
Institutional Membership Information
|
About AcademyOne
Copyright 2006 - 2025 AcademyOne, Inc.
|
|
|