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Course Criteria
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3.00 Credits
Prerequisite: MDIA 1400 (can be taken concurrently) This course provides students with a hands-on lab setting which presents professional techniques of all aspects of the sound system control and configuration. It includes, as part of its requirements, the production of a live media performance as well as the theoretical understanding of system design and implementation. Students will review case studies in sound system design from a stadium installation to a podium microphone for a small meeting. Students will learn to work quickly and effectively under the pressure of live performance and develop the ability to be functional in such interdisciplinary media settings as is found in live sound engineering. (5 contact hours: 2 lecture, 3 lab)
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3.00 Credits
Prerequisite: MDIA 1003 or permission of instructor This course is an introduction to the important components and issues of designing, reviewing, and producing multimedia, including markets, content, components, and phases of production. Students will gain familiarity with media's delivery vehicles such as the World Wide Web and Optical Master. The course places emphasis on the process of building multimedia products through lecture and lab exercises and provides insights into its aesthetic and historical framework. (5 contact hours: 2 lecture, 3 lab)
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3.00 Credits
Prerequisite: MDIA 1500 This course provides an introduction to interactive media production, with an emphasis on the basics of authoring, audio, design, graphics, and video. It discusses development of multimedia models, topics, planning, and design in a project team framework and demonstrates the uses of software and equipment in authoring, graphics, audio, and video. (5 contact hours: 2 lecture, 3 lab)
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2.00 Credits
Prerequisite: MDIA 1500 This course provides a basic knowledge of interface design as it applies to interactive media and Web application. It emphasizes developing interfaces in an evolving art, which requires a broad set of skills. This course discusses and describes predominant interface theories and designs. (3 contact hours: 1 lecture, 2 lab)
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3.00 Credits
Prerequisite: MDIA 1003 or permission of instructor This course provides an introduction to the important components and issues of designing, reviewing, and producing animation, including markets, content, components, and phases of production. Students will gain familiarity with the tools, techniques, and applications of computer animation software in the two and three-dimensional worlds. The course places emphasis on the process of building animation and cartoon products through lecture and lab exercises and provides insight into its aesthetic and historical framework. (5 contact hours: 2 lecture, 3 lab)
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3.00 Credits
Prerequisite: MDIA 1600 This course is a technique builder to animation production with an emphasis on the basics of computer aided authoring, design, graphics, and drawing. It discusses development of media models, teamwork, planning and design through project and exercises and demonstrates the uses of software and equipment in compiling two dimensional animations, graphics, audio and video. (5 contact hours: 2 lecture, 3 lab)
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2.00 Credits
Prerequisite: MDIA 1600 (can be taken concurrently) The art of animated cartoon drawing has been a prevalent and popular communication and entertainment tool since the inception of motion pictures. This course explores the application and implementation of animation and the integration of the applied art of cartooning with computer animation platforms. It describes the role and duties of the animator in both artistic and corporate situations. (6 contact hours: 6 lab)
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3.00 Credits
Prerequisite: MDIA 1003 or permission of instructor This course is an introduction to the important components and issues of designing, reviewing, and producing interactive entertainment products, such as video games, video on demand systems, and interactive entertainment web sites. Students will gain familiarity with media's delivery vehicles such as various game platforms as well as computer game development. The course places emphasis on the process of building interactive entertainment products through lecture and lab exercises and provides insight into its aesthetic and historical framework. (5 contact hours: 2 lecture, 3 lab)
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3.00 Credits
Prerequisite: MDIA 1700 This course is an introduction to techniques used in interactive game programming and production with an emphasis on the basics of authoring, audio, design, graphics, and video. It discusses development of game models, topics, planning, and design in a project team framework and demonstrates the uses of software and equipment in authoring, graphics, audio, and video. (5 contact hours: 2 lecture, 3 lab)
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2.00 Credits
Prerequisite: MDIA 1700 This course provides a basic knowledge of interface design and game logic as it applies to interactive entertainment applications. It emphasizes developing interfaces and concepts in an evolving art, which requires a broad set of skills. This course discusses and describes predominant interface theories and designs. (3 contact hours: 1 lecture, 2 lab)
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