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Course Criteria
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3.00 Credits
In this course, the student will learn hands on skills with lighting and sound equipment, while discovering the ways in which modern technology can be effectively applied as a key production element in drama, musical theatre, opera and dance. Through experiences both practical and theoretical, each student will gain operational skills, and recognise the importance of teamwork and collaboration in creating art and discovering a personal aesthetic.
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3.00 Credits
This course is required during the first year of residency for all sound majors. The course will provide training and practical experience in the operation of the sound workroom and will include equipment pull, building racks, interconnection of all system components, basic bench testing and troubleshooting.
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3.00 Credits
This course is required during the first year of residency for all sound majors. The course will provide training and practical experience in the operation of the sound workroom and will include equipment pull, building racks, interconnection of all system components, basic bench testing and troubleshooting.
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3.00 Credits
In this course the undergraduate student will explore the basics of computer-aided drafting through the Vectorworks software program. Emphasis will be given to basic functions, which will be reinforced by weekly project assignments. Topics for students include basic commands and concepts such as drawing and editing commands, geometric construction, and 2-D drawings. Computer experience necessary. Permission of instructor.
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3.00 Credits
This course acquaints stage design students with the drawing skills to see and represent geometric forms and compositions in space on a two-dimensional surface. The ability to formulate proportional relationships, perspective systems, straight-line orthographic projection drawing and the articulation of color terminology and theory are central to this course. This course is a recommended prerequisite for Stage Design Graphics II and III, Hand Drafting and Rendering Fundamentals.
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3.00 Credits
Introduction to the theories, principles, goals,and unique terminology of entertainment design with emphasis given to the professional disciplines, organizations, and unions necessary to producing live performances in the United States. This class utilizes guest speakers from CCM's design and directing faculty and is in lecture format with use of visual aids. Production crew practicum is included in this course.
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3.00 Credits
Students learn the fundamentals of hand drafting technique with special emphasis given to the unique professional practices of the entertainment industry. Through class lectures, demonstrations and homework assignments students learn the basic skills of drafting layout, line weight, and notational technique. Homework projects consist of theoretical and real-world drafting projects intended to develop the student¹s ability to think, plan, and draft.
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3.00 Credits
An introduction to the fundamental techniques of flat patterning and draping through the investigation of a comprehensive set of core patterning projects. The students will learn to measure and analyze the human model, then formulate accurate, well balanced, muslin proofs that illustrate the student's ability to create working, balanced garments representative of each quadrant of the human form.
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3.00 Credits
A full-year course(2 semesters) for makeup majors, costume designers, as well other areas in Theatre Design and Production. The course covers bone structure, corrective makeup, age makeup, various facial expressions, three dimensional makeup, facial hair, racial makeup, basic special effects, and nonrealistic makeup. The class also covers makeup application for theater (large and small size houses), film and photography. In depth study of head, facial and neck anatomy for the purpose of understanding bone structure in the application of makeup. Script and character analysis is required as part of the final project. Makeup Lab and Crew requirement included.
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3.00 Credits
A continuation of Makeup I for makeup majors, costume designers, as well other areas in Theatre Design and Production. The course covers bone structure, corrective makeup, age makeup,various facial expressions, three dimensional makeup, facial hair, racial makeup, basic special effects, and nonrealistic makeup. The class also covers makeup application for theatre(large and small size houses), film and photography. In depth study of head, facial and neck anatomy for the purpose of understanding bone structure in the application of makeup is also taught. Script and character analysis is required as part of the final project. Makeup Lab and Crew required for makeup and costume majors
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