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Course Criteria
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3.00 Credits
Conducted in French.
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3.00 Credits
Conducted in French
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1.00 Credits
Supplementary course to FREN 101-102 for students interested in additional practice in speaking.
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1.00 Credits
Continuation and enrichment of elementary curriculum, conducted entirely in French. German (GRMN)
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3.00 Credits
Introductory game development concepts and techniques. Topics common to all game development: history of modern games, player considerations, game elements, storytelling and narrative, character development, gameplay experience, levels, interface design, audio, strategy, and project management.
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3.00 Credits
Create computer games utilizing game development tools that require no programming including 2D graphics, 3D modeling, music and sound effects. Tasks include: game setup, development studio, manipulating graphic images, creating sounds/music, pictures and animation. Prerequisites: GAME 100
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3.00 Credits
Create more complex two-dimensional games utilizing C++ and the Windows environment. Topics include algorithms, multithreading, artificial intelligence (AI) and physics modeling. Tasks include creating several games, using advanced data structures and AI. Prerequisites: GAME 150, CS148, and CS241
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3.00 Credits
Focus on creating 3D games. Topics include 3D models of players, vehicles, items, and structures; audio and music; GUI and menus; UV wrapped textures and skins; environmental effects; and outdoor terrain. Uses C++ and Torque. Prerequisite: GAME 200
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3.00 Credits
World geography; physical elements. Use of maps and globes for a systematic analysis of world climates, vegetation, soils, and landforms, their distribution, interrelation, and significance to humans. UNM core curriculum for area III: Physical and Natural Sciences.
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3.00 Credits
World Geography; human elements. A systematic analysis of world population, demographic factors, ethnic groups, predominant economies, and political units, their distribution, interrelation, and interaction with the physical earth.
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