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Course Criteria
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3.00 Credits
Design elements and principles will be explored through student fabrication of a variety of three-dimensional constructions. Assignments will include some package design and point of purchase displays. Lecture: 2 hours Laboratory: 2 hours
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3.00 Credits
This is an introductory course in using Macromedia Flash to produce multimedia animations for the web. This course includes lessons from animation history, storyboarding, character animation, interactivity, and soundtrack synchronization. Basic drawing skills and Macintosh literacy are required for this course.
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3.00 Credits
This course provides an opportunity to explore a variety of media used in commercial illustration, as well as the different types of illustration including children's book, newspaper and periodical. The student will investigate a range of techniques which can be used to enhance the expressive potential of illustration. Through lectures the student will examine the basic design, composition and thought processes used by illustrators. Lecture: 2 hours Laboratory: 2 hours Prerequisite: Drawing II (ARTG108) or Permission of Instructor
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3.00 Credits
This course is a continuation of the conceptual and technical skills of pictorial communication introduced in Illustration I (ARTG211). This course will emphasize the styles used by contemporary illustrators to answer assignments in the various areas of illustration. The student will have the opportunity to develop a personal style and apply these skills to answer assignments with actual or simulated commercial applications. Lecture: 2 hours Laboratory: 2 hours Prerequisite: Illustration I (ARTG211) or Permission of Instructor
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3.00 Credits
Woodcut, the oldest method of creating prints, is a direct and simple process. From strong textural illustrations of the fourteenth century in the Western World to the subtle transparent colors of the traditional Japanese print, woodcut has demonstrated its malleability to the images of artists over the centuries. A variety of relief printmaking techniques using traditional wood blocks, linoleum, and vinyl plates will be explored using reduction, key block, and line methods of registration. Lecture: 2 hours Laboratory: 2 hours
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3.00 Credits
This course is an introduction to 3D animation and modeling using computer graphics. Students learn modeling, rendering and character animation using 3D Studio Max, an ideal platform for film and video animators, architects and multimedia designers working on the WindowsNT platform. Lecture: 2 hours Laboratory: 2 hours
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3.00 Credits
This course introduces the student to the art of pastel. The student will become familiar with various chalk pastels and color systems distinct to this medium. Students will be taught a range of mark-making techniques: hatching, feathering, stippling, overlaying, and some innovative experimental methods. Individual and group critiques form an integral part of the course. Lecture: 2 hours Laboratory: 2 hours
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3.00 Credits
This course will cover basic web site construction and design using Dreamweaver on a Mac platform. Topics to be covered include: introduction to concept development, storyboarding, and color theory, as well as technical skills for navigation, file management, file compression, and HTML programming. Emphasis will be on the effective use of design principles in the selection and integration of text and image to create a site that is both elegant and functional in design. Prerequisites: Adobe Photoshop for Web Design (ARTG143) and Information Design for the Web on the Mac (ARTG142) Lecture: 2 hours Laboratory: 2 hours
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3.00 Credits
This course provides a comprehensive introduction to videography including camera operation and controls, video formats, lighting, sound, and nonlinear editing for weddings, meeting and event coverage, corporate and fine art production. Hands-on demonstrations, in-class exercises and follow-up assignments prepare students to produce a short piece for presentation. Lecture: 2 hours Laboratory: 2 hours
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3.00 Credits
This course is a continuation of 3D animation I (ARTG214). Students will learn to incorporate advanced 3D features and effects, such as NURBS and Inverse Kinematics (bones), into their work. Modern computer animation theory and production practices will be introduced. A final project involves team work to produce a short piece suitable for inclusion in a demo reel. Prerequisite: 3D Animation I (ARTG214) or permission of instructor. Lecture: 2hours Laboratory: 2hours
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