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14 126: Game Theory
3.00 Credits
Massachusetts Institute of Technology
Rigorous investigation of the evolutionary and epistemic foundations of solution concepts, such as rationalizability and Nash equilibrium. Covers classical topics, such as repeated games, bargaining, and supermodular games as well as new topics such as global games, heterogeneous priors, psychological games, and games without expected utility maximization. Applications provided when available.
Prerequisite:
Prereq: 14.122
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14 126 - Game Theory
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14 129: Advanced Contract Theory
3.00 Credits
Massachusetts Institute of Technology
Recent developments in contract theory. Includes advanced models of moral hazard, adverse selection, mechanism design and incomplete contracts with applications to theory of the firm, organizational design, and financial structure.
Prerequisite:
Prereq: 14.121, 14.281, or permission of instructor
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14 129 - Advanced Contract Theory
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14 13: Economics and Psychology
4.00 Credits
Massachusetts Institute of Technology
Introduction to theoretical and empirical literature in the new field of behavioral economics. Examines important and systematic departures from the predictions of the standard model in economics; covers intertemporal tradeoffs, risk preferences, social preferences, and intrinsic motivation; and applies theory to many different areas, such as credit card debt, addiction, portfolio choices, labor supply, and compensation policies of firms. Students review evidence from lab experiments, examine how the results can be integrated into models, and test models using field and lab data.
Prerequisite:
Prereq: 14.03
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14 13 - Economics and Psychology
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14 137: Psychology and Economics
4.00 Credits
Massachusetts Institute of Technology
Examines "psychology appreciation" for economics students. Aims to enhance knowledge and intuition about psychological processes in areas relevant to economics. Increases understanding of psychology as an experimental discipline, with its own distinct rules and style of argument. Topics include self-knowledge, cognitive dissonance, self-deception, emotions, social norms, self-control, learning, mental accounting, memory, individual and group behavior, and some personality and psycho-analytic models. Within each of these topics, we showcase effective and central experiments and discuss their role in the development of psychological theory. Term paper required.
Prerequisite:
Prereq: None
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14 137 - Psychology and Economics
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14 147: Topics in Game Theory
4.00 Credits
Massachusetts Institute of Technology
Advanced subject on topics of current research interest.
Prerequisite:
Prereq: 14.126
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14 147 - Topics in Game Theory
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14 15J: Networks
4.00 Credits
Massachusetts Institute of Technology
Highlights common principles that permeate the functioning of diverse technological, economic and social networks. Utilizes three sets of tools for analyzing networks--random graph models, optimization, and game theory--to study informational and learning cascades; economic and financial networks; social influence networks; formation of social groups; communication networks and the Internet; consensus and gossiping; spread and control of epidemics; control and use of energy networks; and biological networks.
Prerequisite:
Prereq: 6.041 or 14.30
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14 15J - Networks
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14 16: Strategy and Information
4.00 Credits
Massachusetts Institute of Technology
Begins with a rigorous overview of the main equilbrium concepts for non-cooperative games in normal and extensive form, with complete or incomplete information. Defines and explores properties of iterated dominance, rationalizability, Nash equilibrium, subgame perfection, perfect Bayesian equilibrium, and sequential, perfect and proper equilibria. Introduces solution concepts for cooperative games and studies non-cooperative implementations. Other topics include matching and allocation problems, auctions and mechanism design, and reputation. Bargaining and networks are recurring themes.
Prerequisite:
Prereq: 14.12 or permission of instructor
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14 16 - Strategy and Information
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14 160: Experimental and Behavioral Economics
4.00 Credits
Massachusetts Institute of Technology
Introduces techniques of experimental economics and their applications. Emphasizes the relative role of field and lab experiments for the generation of empirical knowledge and the methodology of laboratory experiments. Students design and run their own experiments, testing their chosen hypothesis. Covers the economics of individual economic decisions and social interactions. Discusses experiments on behavioral contract theory, principal-agent theory, labor markets, and asset markets. Considers the extent to which experimental markets approximate the predictions of competitive models; which motivational forces drive cooperation and collective action; how we can best model social preferences; and the systematic behavioral deviations from the homo economicus model.
Prerequisite:
Prereq: 14.122
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14 160 - Experimental and Behavioral Economics
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14 19: Market Design
4.00 Credits
Massachusetts Institute of Technology
Covers topics in game theory and microeconomic theory beyond those covered in 14.12. Topics may include matching and allocation problems, auctions and mechanism design, incentive and contract theory, networks, non-cooperative and cooperative bargaining, and decision theory.
Prerequisite:
Prereq: 14.12 or permission of instructor
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14 19 - Market Design
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14 191: Independent Research Paper
0.00 Credits
Massachusetts Institute of Technology
Under supervision of a faculty member approved by Graduate Registration Officer, student writes a substantial, probably publishable research paper. Must be completed by the end of a student's second year to satisfy the departmental minor requirement.
Prerequisite:
Prereq: Permission of instructor
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14 191 - Independent Research Paper
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