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Course Criteria
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2.00 Credits
Seminar on downtown in US cities from the late 19th century to the late 20th. Emphasis on downtown as an idea, place, and cluster of interests, on the changing character of downtown, and on recent efforts to rebuild it. Considers subways, skyscrapers, highways, urban renewal, and retail centers. Focus on readings, discussions, and individual research projects. Students taking graduate version complete additional assignments.
Prerequisite:
Prereq: None
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3.00 Credits
Introduction to research in urban planning. Study a domestic and a foreign city, focussing on a planning issue common to both. Develop a research question; create a research strategy; interview faculty and other field experts; write and present findings to US and international audiences. Students encouraged to visit one of the study cities for research.
Prerequisite:
Prereq: None
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3.00 Credits
Examines environmental policy and planning from a societal perspective, with a focus on the sociopolitical contexts through which individuals and organizations influence environmental decision making. Topics include environmental values, environmental movements and mobilization, environmental justice, risk perception and communication, and collaborative environmental planning.
Prerequisite:
Prereq: None
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3.00 Credits
Explores the physical, ecological, technological, political, economic and cultural implications of big plans and mega-urban landscapes in a global context. Uses local and international case studies to understand the process of making major changes to urban landscape and city fabric, and to regional landscape systems. Includes lectures by leading practitioners. Assignments consider planning and design strategies across multiple scales and time frames.
Prerequisite:
Prereq: None
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3.00 Credits
One of two introductory subjects on teaching and learning science and mathematics in a variety of K-12 settings. Topics include education and media, education reform, the history of education, simulations, games, and the digital divide. Students gain practical experience through weekly visits to schools, classroom discussions, selected readings, and activities to develop a critical and broad understanding of past and current forces that shape the goals and processes of education, and explores the challenges and opportunities of teaching. Students work collaboratively and individually on papers, projects, and in-class presentations.
Prerequisite:
Prereq: None
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3.00 Credits
One of two introductory subjects on teaching and learning science and mathematics in a variety of K-12 settings. Topics include student misconceptions, formative assessment, standards and standardized testing, multiple intelligences, and educational technology. Students gain practical experience through weekly visits to schools, classroom discussions, selected readings, and activities to develop a critical and broad understanding of past and current forces that shape the goals and processes of education, and explores the challenges and opportunities of teaching. Students work collaboratively and individually on papers, projects, and in-class presentations.
Prerequisite:
Prereq: None
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4.00 Credits
Discusses the economic aspects of current issues in education, using both economic theory and econometric and institutional readings. Topics include discussion of basic human capital theory; the growing impact of education on earnings and earnings inequality; statistical issues in determining the true rate of return to education; the labor market for teachers, implications of the impact of computers on the demand for worker skills; the effectiveness of mid-career training for adult workers; the roles of school choice, charter schools, state standards and educational technology in improving K-12 education, and the issue of college financial aid.
Prerequisite:
Prereq: 14.01
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3.00 Credits
Explores how we learn from computer games and simulations, and delves into the process of building and testing interactive educational media. First, students investigate the design and use of games and simulations in the classroom (including commercial off-the-shelf games), as well as the research and development issues associated with desktop computer-based, mobile, and non-computer based media. Students then develop their own simulations and games, study what and how others learn from them (including field testing of products), and how games and simulations can be implemented in educational settings. All levels of computer experience welcome. Graduate students are expected to complete additional assignments.
Prerequisite:
Prereq: None
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4.00 Credits
Combines economic theory, econometric studies, workplace case studies, and pieces of cognitive psychology to examine the impact of computerization on U.S. employment and wages. Topics include computers' impact on demands for particular labor force skills, globalization and trade, the organization of work within firms and industries productivity, and the extent to which computers are useful in education.
Prerequisite:
Prereq: 14.01
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3.00 Credits
Concentrates on core set of skills and knowledge necessary for teaching in secondary schools. Topics include educational reform, student behavior and motivation, curriculum design, and the teaching profession. Classroom observation is a key component. Assignments include readings from the educational literature, written reflections on classroom observations, and practice teaching and constructing curriculum. First of a three-course sequence necessary to complete the Teacher Education Program.
Prerequisite:
Prereq: None. Coreq: 11.124
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