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Course Criteria
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5.00 Credits
Equivalent to 8.012; see 8.012 for description. Limited to students in Concourse.
Prerequisite:
Prereq: None. Coreq: CC.A10 or CC.010
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5.00 Credits
Equivalent to 8.02; see 8.02 for description. Limited to students in Concourse.
Prerequisite:
Prereq: None. Coreq: CC.A10, CC.010, or CC.011
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0.00 - 6.00 Credits
No course description available.
Prerequisite:
Prereq: Permission of instructor
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0.00 - 6.00 Credits
No course description available.
Prerequisite:
Prereq: None
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0.00 - 6.00 Credits
For students wishing to pursue undergraduate research opportunities in Concourse. Limited to students in Concourse.
Prerequisite:
Prereq: Permission of instructor
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3.00 Credits
Offers an overview of the social, cultural, political, and economic impact of mediated communication on modern culture. Combines critical discussions with experiments working with different media. Media covered include radio, television, film, the printed word, and digital technologies. Topics include the nature and function of media, core media institutions, and media in transition.
Prerequisite:
Prereq: None
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3.00 Credits
Introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Includes regular reading, writing, and presentation exercises. No prior programming experience required. Students taking graduate version complete additional assignments. Limited to 20.
Prerequisite:
Prereq: None
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3.00 Credits
Explores transmedia storytelling by investigating how science fiction stories are told across different media, such as the short story, the screenplay, moving image, and games. Students read and write critical essays and collaborate to produce their own work of science fiction in a roundtable workshop environment. Students taking graduate version complete additional assignments.
Prerequisite:
Prereq: None
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3.00 Credits
Studies contemporary films emerging from nations such as South Korea, Iran, and Denmark. Explores the importance of cultural settings, the nature of local funding schemes and production practices, and deeper stylistic continuities with the past. Focuses on one nation's productions (including emigre filmmakers), considering their history, innovations, and meanings in a world in which the idea of nation is increasingly challenged by such factors as immigration, labor outsourcing, and multiculturalism. Examines film's relationship with other media forms, such as television and social media. Students taking graduate version complete additional assignments.
Prerequisite:
Prereq: CMS.100 or permission of instructor
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3.00 Credits
Engages students in theory and practice of using computational techniques for developing expressive digital media works. Surveys approaches to understanding human imaginative processes, such as constructing concepts, metaphors, and narratives, and applies them to producing and understanding socially, culturally, and critically meaningful works in digital media. Readings engage a variety of theoretical perspectives from cognitive linguistics, literary and cultural theory, semiotics, digital media arts, and computer science. Students produce interactive narratives, games, and related forms of software art. Some programming and/or interactive web scripting experience (e.g., Flash, Javascript) is desirable. Students taking the graduate version complete a project requiring more in-depth theoretical engagement.
Prerequisite:
Prereq: None
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