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  • 4.00 Credits

    An introduction to the most important discoveries and intellectual paradigms in computer science, designed for students with little or no previous background. Explores problem-solving using high and low-level programming languages; presents an integrated view of computer systems, from switching circuits up through compilers and GUI design. Examines theoretical and practical limitations related to unsolvable and intractable computational problems, and the social and ethical dilemmas presented by such issues as software unreliability and invasions of privacy.
  • 4.00 Credits

    What is privacy, and how is it affected by recent developments in computer technology? Course critically examines popular concepts of privacy and uses a rigorous analysis of technologies to understand the policy and ethical issues at play. Case studies: RFID, database anonymity, research ethics, wiretapping. Course relies on some technical material, but is open and accessible to all students, especially those with interest in economics, engineering, political science, computer science, sociology, biology, law, government, philosophy.
  • 4.00 Credits

    General introduction to formal systems and the theory of computation, teaching how to reason precisely about computation and prove mathematical theorems about its capabilities and limitations. Finite automata, Turing machines, formal languages, computability, uncomputability, computational complexity, and the P vs. NP question.
  • 4.00 Credits

    Design and analysis of efficient algorithms and data structures. Algorithm design methods, graph algorithms, approximation algorithms, and randomized algorithms are covered.
  • 4.00 Credits

    Principles, design, implementation, and performance of computer networks. Topics include: Internet protocols and routing, local area networks, TCP, performance analysis, congestion control, network address translation, voice and video over IP, switching and routing, mobile IP, peer-to-peer overlay networks, network security, and other current research topics. Programming assignments on protocol implementation and analysis.
  • 4.00 Credits

    Presentation of concepts and techniques for the design and fabrication of VLSI systems and digital MOS integrated circuits. Topics include: basic semiconductor theory; MOS transistors and digital MOS circuits design; synchronous machines, clocking, and timing issues; high-level description and modeling of VLSI systems; synthesis and place and route design flows; and testing of VLSI circuits and systems. Various CAD tools for design, simulation, and verification are extensively used.
  • 4.00 Credits

    Comprehensive introduction to the principal features and overall design of both traditional and modern programming languages, including syntax, formal semantics, abstraction mechanisms, modularity, type systems, naming, polymorphism, closures, continuations, and concurrency. Provides the intellectual tools needed to design, evaluate, choose, and use programming languages.
  • 4.00 Credits

    The fundamental principles of resource management and abstraction in modern operating systems. Control abstractions: threads, processes, scheduling, synchronization. Storage abstractions: dynamic memory allocation, virtual memory, file system design. Communication abstractions: interprocess communication, networking. Case studies. Design and implementation of parts of a multiuser multitasking virtual-memory operating system.
  • 4.00 Credits

    Introduction to key design principles and techniques for visualizing data. Covers design practices, data and image models, visual perception, interaction principles, tools from various fields, and applications. Introduces programming of interactive visualizations.
  • 4.00 Credits

    The computational aspects of computer graphics. Two major themes are image rendering (viewing transformations, clipping, visible-surface processing, raster algorithms, reflection models, lighting models, surface shading, antialiasing, ray tracing, radiosity, and volume rendering) and scene modeling (modeling transformations, curves and surfaces, texture mapping, data-amplification techniques, constructive solid geometry, scalar- and vector-field data, and animation). Ancillary topics include color compression, image compression, image compositing, graphical user interfaces, and special machine architectures for computer graphics.
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